#if SMAPI_1_x using StardewModdingAPI; using StardewValley; using StardewValley.Menus; namespace TrainerMod.Framework.Commands.Saves { /// A command which shows the load screen. internal class LoadCommand : TrainerCommand { /********* ** Public methods *********/ /// Construct an instance. public LoadCommand() : base("load", "Shows the load screen.") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { monitor.Log("Triggering load menu...", LogLevel.Info); Game1.hasLoadedGame = false; Game1.activeClickableMenu = new LoadGameMenu(); } } } #endif