using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.Saves
{
/// A command which saves the game.
internal class SaveCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// Construct an instance.
public SaveCommand()
: base("save", "Saves the game? Doesn't seem to work.") { }
/// Handle the command.
/// Writes messages to the console and log file.
/// The command name.
/// The command arguments.
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
monitor.Log("Saving the game...", LogLevel.Info);
SaveGame.Save();
}
}
}