using System;
using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.World
{
/// A command which moves the player to the given mine level.
internal class SetMineLevelCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// Construct an instance.
public SetMineLevelCommand()
: base("world_setminelevel", "Sets the mine level?\n\nUsage: world_setminelevel \n- value: The target level (a number starting at 1).") { }
/// Handle the command.
/// Writes messages to the console and log file.
/// The command name.
/// The command arguments.
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
if (!args.TryGetInt(0, "mine level", out int level, min: 1))
return;
// handle
level = Math.Max(1, level);
monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info);
Game1.enterMine(true, level, "");
}
}
}