using System.Linq; using StardewModdingAPI; using StardewValley; namespace TrainerMod.Framework.Commands.World { /// <summary>A command which sets the current time.</summary> internal class SetTimeCommand : TrainerCommand { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetTimeCommand() : base("world_settime", "Sets the time to the specified value.\n\nUsage: world_settime <value>\n- value: the target time in military time (like 0600 for 6am and 1800 for 6pm).") { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // no-argument mode if (!args.Any()) { monitor.Log($"The current time is {Game1.timeOfDay}. Specify a value to change it.", LogLevel.Info); return; } // parse arguments if (!args.TryGetInt(0, "time", out int time, min: 600, max: 2600)) return; // handle Game1.timeOfDay = time; FreezeTimeCommand.FrozenTime = Game1.timeOfDay; monitor.Log($"OK, the time is now {Game1.timeOfDay.ToString().PadLeft(4, '0')}.", LogLevel.Info); } } }