using StardewValley.Tools;
namespace TrainerMod.Framework.ItemData
{
/// A weapon that can be searched and added to the player's inventory through the console.
internal class SearchableWeapon : ISearchItem
{
/*********
** Properties
*********/
/// The underlying item.
private readonly MeleeWeapon Weapon;
/*********
** Accessors
*********/
/// Whether the item is valid.
public bool IsValid => this.Weapon != null;
/// The item ID.
public int ID => this.Weapon.initialParentTileIndex;
/// The item name.
public string Name => this.Weapon.Name;
/// The item type.
public ItemType Type => ItemType.Weapon;
/*********
** Accessors
*********/
/// Construct an instance.
/// The weapon ID.
public SearchableWeapon(int id)
{
try
{
this.Weapon = new MeleeWeapon(id);
}
catch
{
// invalid
}
}
}
}