namespace TrainerMod.ItemData { /// <summary>An item that can be searched and added to the player's inventory through the console.</summary> internal interface ISearchItem { /********* ** Accessors *********/ /// <summary>Whether the item is valid.</summary> bool IsValid { get; } /// <summary>The item ID.</summary> int ID { get; } /// <summary>The item name.</summary> string Name { get; } /// <summary>The item type.</summary> ItemType Type { get; } } }