using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Tools;
using TrainerMod.Framework;
using TrainerMod.ItemData;
using Object = StardewValley.Object;
namespace TrainerMod
{
/// The main entry point for the mod.
public class TrainerMod : Mod
{
/*********
** Properties
*********/
/// The time of day at which to freeze time.
private int FrozenTime;
/// Whether to keep the player's health at its maximum.
private bool InfiniteHealth;
/// Whether to keep the player's stamina at its maximum.
private bool InfiniteStamina;
/// Whether to keep the player's money at a set value.
private bool InfiniteMoney;
/// Whether to freeze time.
private bool FreezeTime;
/*********
** Public methods
*********/
/// The mod entry point, called after the mod is first loaded.
/// Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.
public override void Entry(IModHelper helper)
{
this.RegisterCommands();
GameEvents.UpdateTick += this.ReceiveUpdateTick;
}
/*********
** Private methods
*********/
/****
** Implementation
****/
/// The method invoked when the game updates its state.
/// The event sender.
/// The event arguments.
private void ReceiveUpdateTick(object sender, EventArgs e)
{
if (Game1.player == null)
return;
if (this.InfiniteHealth)
Game1.player.health = Game1.player.maxHealth;
if (this.InfiniteStamina)
Game1.player.stamina = Game1.player.MaxStamina;
if (this.InfiniteMoney)
Game1.player.money = 999999;
if (this.FreezeTime)
Game1.timeOfDay = this.FrozenTime;
}
/// Register all trainer commands.
private void RegisterCommands()
{
Command.RegisterCommand("types", "Lists all value types | types").CommandFired += this.HandleTypes;
Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += this.HandleSave;
Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += this.HandleLoad;
Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += this.HandleExit;
Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += this.HandleExit;
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname ", new[] { "(player, pet, farm) (String) The target name" }).CommandFired += this.HandlePlayerSetName;
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney |inf", new[] { "(Int32) The target money" }).CommandFired += this.HandlePlayerSetMoney;
Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina |inf", new[] { "(Int32) The target stamina" }).CommandFired += this.HandlePlayerSetStamina;
Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina ", new[] { "(Int32) The target max stamina" }).CommandFired += this.HandlePlayerSetMaxStamina;
Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth |inf", new[] { "(Int32) The target health" }).CommandFired += this.HandlePlayerSetHealth;
Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth ", new[] { "(Int32) The target max health" }).CommandFired += this.HandlePlayerSetMaxHealth;
Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity ", new[] { "(Int32) The target immunity" }).CommandFired += this.HandlePlayerSetImmunity;
Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel ", new[] { "(luck, mining, combat, farming, fishing, foraging) (1-10) The target level" }).CommandFired += this.HandlePlayerSetLevel;
Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32) The target speed [0 is normal]" }).CommandFired += this.HandlePlayerSetSpeed;
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor ", new[] { "(hair, eyes, pants) (r,g,b)" }).CommandFired += this.HandlePlayerChangeColor;
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor ", new[] { "(hair, shirt, skin, acc, shoe, swim, gender) (Int32)" }).CommandFired += this.HandlePlayerChangeStyle;
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem - [count] [quality]", new[] { "(Int32)
(Int32)[count] (Int32)[quality]" }).CommandFired += this.HandlePlayerAddItem;
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee - ", new[] { "?
- " }).CommandFired += this.HandlePlayerAddMelee;
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring
- ", new[] { "?
- " }).CommandFired += this.HandlePlayerAddRing;
Command.RegisterCommand("list_items", "Lists items in the game data | list_items [search]", new[] { "(String)
" }).CommandFired += this.HandleListItems;
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime ", new[] { "(Int32) The target time [06:00 AM is 600]" }).CommandFired += this.HandleWorldSetTime;
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime ", new[] { "(0 - 1) Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += this.HandleWorldFreezeTime;
Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday ", new[] { "(Int32) The target day [1-28]" }).CommandFired += this.world_setDay;
Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason ", new[] { "(winter, spring, summer, fall) The target season" }).CommandFired += this.HandleWorldSetSeason;
Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += this.HandleWorldDownMineLevel;
Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32) The target level" }).CommandFired += this.HandleWorldSetMineLevel;
}
/****
** Command handlers
****/
/// The event raised when the 'types' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleTypes(object sender, EventArgsCommand e)
{
this.Monitor.Log($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", LogLevel.Info);
}
/// The event raised when the 'save' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleSave(object sender, EventArgsCommand e)
{
SaveGame.Save();
}
/// The event raised when the 'load' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleLoad(object sender, EventArgsCommand e)
{
Game1.hasLoadedGame = false;
Game1.activeClickableMenu = new LoadGameMenu();
}
/// The event raised when the 'exit' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleExit(object sender, EventArgsCommand e)
{
Program.gamePtr.Exit();
Environment.Exit(0);
}
/// The event raised when the 'player_setName' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetName(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string target = e.Command.CalledArgs[0];
string[] validTargets = { "player", "pet", "farm" };
if (validTargets.Contains(target))
{
switch (target)
{
case "player":
Game1.player.Name = e.Command.CalledArgs[1];
break;
case "pet":
this.Monitor.Log("Pets cannot currently be renamed.", LogLevel.Info);
break;
case "farm":
Game1.player.farmName = e.Command.CalledArgs[1];
break;
}
}
else
this.LogObjectInvalid();
}
else
this.LogObjectValueNotSpecified();
}
/// The event raised when the 'player_setMoney' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetMoney(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string amountStr = e.Command.CalledArgs[0];
if (amountStr == "inf")
this.InfiniteMoney = true;
else
{
this.InfiniteMoney = false;
int amount;
if (int.TryParse(amountStr, out amount))
{
Game1.player.Money = amount;
this.Monitor.Log($"Set {Game1.player.Name}'s money to {Game1.player.Money}", LogLevel.Info);
}
else
this.LogValueNotInt32();
}
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_setStamina' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string amountStr = e.Command.CalledArgs[0];
if (amountStr == "inf")
this.InfiniteStamina = true;
else
{
this.InfiniteStamina = false;
int amount;
if (int.TryParse(amountStr, out amount))
{
Game1.player.Stamina = amount;
this.Monitor.Log($"Set {Game1.player.Name}'s stamina to {Game1.player.Stamina}", LogLevel.Info);
}
else
this.LogValueNotInt32();
}
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_setMaxStamina' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetMaxStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
int amount;
if (int.TryParse(e.Command.CalledArgs[0], out amount))
{
Game1.player.MaxStamina = amount;
this.Monitor.Log($"Set {Game1.player.Name}'s max stamina to {Game1.player.MaxStamina}", LogLevel.Info);
}
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_setLevel' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string skill = e.Command.CalledArgs[0];
string[] skills = { "luck", "mining", "combat", "farming", "fishing", "foraging" };
if (skills.Contains(skill))
{
int level;
if (int.TryParse(e.Command.CalledArgs[1], out level))
{
switch (skill)
{
case "luck":
Game1.player.LuckLevel = level;
break;
case "mining":
Game1.player.MiningLevel = level;
break;
case "combat":
Game1.player.CombatLevel = level;
break;
case "farming":
Game1.player.FarmingLevel = level;
break;
case "fishing":
Game1.player.FishingLevel = level;
break;
case "foraging":
Game1.player.ForagingLevel = level;
break;
}
}
else
this.LogValueNotInt32();
}
else
this.Monitor.Log(" is invalid", LogLevel.Error);
}
else
this.Monitor.Log(" and must be specified", LogLevel.Error);
}
/// The event raised when the 'player_setSpeed' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetSpeed(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string amountStr = e.Command.CalledArgs[0];
if (amountStr.IsInt())
{
Game1.player.addedSpeed = amountStr.ToInt();
this.Monitor.Log($"Set {Game1.player.Name}'s added speed to {Game1.player.addedSpeed}", LogLevel.Info);
}
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_changeColour' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerChangeColor(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string target = e.Command.CalledArgs[0];
string[] validTargets = { "hair", "eyes", "pants" };
if (validTargets.Contains(target))
{
string[] colorHexes = e.Command.CalledArgs[1].Split(new[] { ',' }, 3);
if (colorHexes[0].IsInt() && colorHexes[1].IsInt() && colorHexes[2].IsInt())
{
var color = new Color(colorHexes[0].ToInt(), colorHexes[1].ToInt(), colorHexes[2].ToInt());
switch (target)
{
case "hair":
Game1.player.hairstyleColor = color;
break;
case "eyes":
Game1.player.changeEyeColor(color);
break;
case "pants":
Game1.player.pantsColor = color;
break;
}
}
else
this.Monitor.Log(" is invalid", LogLevel.Error);
}
else
this.LogObjectInvalid();
}
else
this.Monitor.Log(" and must be specified", LogLevel.Error);
}
/// The event raised when the 'player_changeStyle' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerChangeStyle(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string target = e.Command.CalledArgs[0];
string[] validTargets = { "hair", "shirt", "skin", "acc", "shoe", "swim", "gender" };
if (validTargets.Contains(target))
{
if (e.Command.CalledArgs[1].IsInt())
{
var styleID = e.Command.CalledArgs[1].ToInt();
switch (target)
{
case "hair":
Game1.player.changeHairStyle(styleID);
break;
case "shirt":
Game1.player.changeShirt(styleID);
break;
case "acc":
Game1.player.changeAccessory(styleID);
break;
case "skin":
Game1.player.changeSkinColor(styleID);
break;
case "shoe":
Game1.player.changeShoeColor(styleID);
break;
case "swim":
if (styleID == 0)
Game1.player.changeOutOfSwimSuit();
else if (styleID == 1)
Game1.player.changeIntoSwimsuit();
else
this.Monitor.Log(" must be 0 or 1 for this ", LogLevel.Error);
break;
case "gender":
if (styleID == 0)
Game1.player.changeGender(true);
else if (styleID == 1)
Game1.player.changeGender(false);
else
this.Monitor.Log(" must be 0 or 1 for this ", LogLevel.Error);
break;
}
}
else
this.LogValueInvalid();
}
else
this.LogObjectInvalid();
}
else
this.LogObjectValueNotSpecified();
}
/// The event raised when the 'world_freezeTime' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleWorldFreezeTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string valueStr = e.Command.CalledArgs[0];
if (valueStr.IsInt())
{
int value = valueStr.ToInt();
if (value == 0 || value == 1)
{
this.FreezeTime = value == 1;
this.FrozenTime = this.FreezeTime ? Game1.timeOfDay : 0;
this.Monitor.Log("Time is now " + (this.FreezeTime ? "frozen" : "thawed"), LogLevel.Info);
}
else
this.Monitor.Log(" should be 0 or 1", LogLevel.Error);
}
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'world_setTime' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleWorldSetTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string timeStr = e.Command.CalledArgs[0];
if (timeStr.IsInt())
{
int time = timeStr.ToInt();
if (time <= 2600 && time >= 600)
{
Game1.timeOfDay = e.Command.CalledArgs[0].ToInt();
this.FrozenTime = this.FreezeTime ? Game1.timeOfDay : 0;
this.Monitor.Log($"Time set to: {Game1.timeOfDay}", LogLevel.Info);
}
else
this.Monitor.Log(" should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])", LogLevel.Error);
}
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'world_setDay' command is triggered.
/// The event sender.
/// The event arguments.
private void world_setDay(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string dayStr = e.Command.CalledArgs[0];
if (dayStr.IsInt())
{
int day = dayStr.ToInt();
if (day <= 28 && day > 0)
Game1.dayOfMonth = day;
else
this.Monitor.Log(" must be between 1 and 28", LogLevel.Error);
}
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'world_setSeason' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleWorldSetSeason(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string season = e.Command.CalledArgs[0];
string[] validSeasons = { "winter", "spring", "summer", "fall" };
if (validSeasons.Contains(season))
Game1.currentSeason = season;
else
this.LogValueInvalid();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_setHealth' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string amountStr = e.Command.CalledArgs[0];
if (amountStr == "inf")
this.InfiniteHealth = true;
else
{
this.InfiniteHealth = false;
if (amountStr.IsInt())
Game1.player.health = amountStr.ToInt();
else
this.LogValueNotInt32();
}
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_setMaxHealth' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetMaxHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string amountStr = e.Command.CalledArgs[0];
if (amountStr.IsInt())
Game1.player.maxHealth = amountStr.ToInt();
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_setImmunity' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerSetImmunity(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string amountStr = e.Command.CalledArgs[0];
if (amountStr.IsInt())
Game1.player.immunity = amountStr.ToInt();
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/// The event raised when the 'player_addItem' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerAddItem(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string itemIdStr = e.Command.CalledArgs[0];
if (itemIdStr.IsInt())
{
int itemID = itemIdStr.ToInt();
int count = 1;
int quality = 0;
if (e.Command.CalledArgs.Length > 1)
{
if (e.Command.CalledArgs[1].IsInt())
count = e.Command.CalledArgs[1].ToInt();
else
{
this.Monitor.Log("[count] is invalid", LogLevel.Error);
return;
}
if (e.Command.CalledArgs.Length > 2)
{
if (e.Command.CalledArgs[2].IsInt())
quality = e.Command.CalledArgs[2].ToInt();
else
{
this.Monitor.Log("[quality] is invalid", LogLevel.Error);
return;
}
}
}
var item = new Object(itemID, count) { quality = quality };
Game1.player.addItemByMenuIfNecessary(item);
}
else
this.Monitor.Log("- is invalid", LogLevel.Error);
}
else
this.LogObjectValueNotSpecified();
}
///
The event raised when the 'player_addMelee' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerAddMelee(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt())
{
MeleeWeapon weapon = new MeleeWeapon(e.Command.CalledArgs[0].ToInt());
Game1.player.addItemByMenuIfNecessary(weapon);
this.Monitor.Log($"Gave {weapon.Name} to {Game1.player.Name}", LogLevel.Info);
}
else
this.Monitor.Log("- is invalid", LogLevel.Error);
}
else
this.LogObjectValueNotSpecified();
}
///
The event raised when the 'player_addRing' command is triggered.
/// The event sender.
/// The event arguments.
private void HandlePlayerAddRing(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt())
{
Ring ring = new Ring(e.Command.CalledArgs[0].ToInt());
Game1.player.addItemByMenuIfNecessary(ring);
this.Monitor.Log($"Gave {ring.Name} to {Game1.player.Name}", LogLevel.Info);
}
else
this.Monitor.Log("- is invalid", LogLevel.Error);
}
else
this.LogObjectValueNotSpecified();
}
///
The event raised when the 'list_items' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleListItems(object sender, EventArgsCommand e)
{
var matches = this.GetItems(e.Command.CalledArgs).ToArray();
// show matches
string summary = "Searching...\n";
if (matches.Any())
this.Monitor.Log(summary + this.GetTableString(matches, new[] { "type", "id", "name" }, val => new[] { val.Type.ToString(), val.ID.ToString(), val.Name }), LogLevel.Info);
else
this.Monitor.Log(summary + "No items found", LogLevel.Info);
}
/// The event raised when the 'world_downMineLevel' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleWorldDownMineLevel(object sender, EventArgsCommand e)
{
Game1.nextMineLevel();
}
/// The event raised when the 'world_setMineLevel' command is triggered.
/// The event sender.
/// The event arguments.
private void HandleWorldSetMineLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt())
Game1.enterMine(true, e.Command.CalledArgs[0].ToInt(), "");
else
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
}
/****
** Helpers
****/
/// Get all items which can be searched and added to the player's inventory through the console.
/// The search string to find.
private IEnumerable GetItems(string[] searchWords)
{
// normalise search term
searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
if (searchWords?.Any() == false)
searchWords = null;
// find matches
return (
from item in this.GetItems()
let term = $"{item.ID}|{item.Type}|{item.Name}"
where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
select item
);
}
/// Get all items which can be searched and added to the player's inventory through the console.
private IEnumerable GetItems()
{
// objects
foreach (int id in Game1.objectInformation.Keys)
{
ISearchItem obj = id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange
? new SearchableRing(id)
: (ISearchItem)new SearchableObject(id);
if (obj.IsValid)
yield return obj;
}
// weapons
foreach (int id in Game1.content.Load>("Data\\weapons").Keys)
{
ISearchItem weapon = new SearchableWeapon(id);
if (weapon.IsValid)
yield return weapon;
}
}
/// Get an ASCII table for a set of tabular data.
/// The data type.
/// The data to display.
/// The table header.
/// Returns a set of fields for a data value.
private string GetTableString(IEnumerable data, string[] header, Func getRow)
{
// get table data
int[] widths = header.Select(p => p.Length).ToArray();
string[][] rows = data
.Select(item =>
{
string[] fields = getRow(item);
if (fields.Length != widths.Length)
throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}");
for (int i = 0; i < fields.Length; i++)
widths[i] = Math.Max(widths[i], fields[i].Length);
return fields;
})
.ToArray();
// render fields
List lines = new List(rows.Length + 2)
{
header,
header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray()
};
lines.AddRange(rows);
return string.Join(
Environment.NewLine,
lines.Select(line => string.Join(" | ",
line.Select((field, i) => field.PadRight(widths[i], ' ')).ToArray())
)
);
}
/****
** Logging
****/
/// Log an error indicating a value must be specified.
public void LogValueNotSpecified()
{
this.Monitor.Log(" must be specified", LogLevel.Error);
}
/// Log an error indicating a target and value must be specified.
public void LogObjectValueNotSpecified()
{
this.Monitor.Log(" and must be specified", LogLevel.Error);
}
/// Log an error indicating a value is invalid.
public void LogValueInvalid()
{
this.Monitor.Log(" is invalid", LogLevel.Error);
}
/// Log an error indicating a target is invalid.
public void LogObjectInvalid()
{
this.Monitor.Log(" is invalid", LogLevel.Error);
}
/// Log an error indicating a value must be an integer.
public void LogValueNotInt32()
{
this.Monitor.Log(" must be a whole number (Int32)", LogLevel.Error);
}
}
}