using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; using StardewValley.Objects; using StardewValley.Tools; using TrainerMod.Framework; using Object = StardewValley.Object; namespace TrainerMod { /// The main entry point for the mod. public class TrainerMod : Mod { /********* ** Properties *********/ /// The time of day at which to freeze time. public static int FrozenTime; /// Whether to keep the player's health at its maximum. public static bool InfiniteHealth; /// Whether to keep the player's stamina at its maximum. public static bool InfiniteStamina; /// Whether to keep the player's money at a set value. public static bool InfiniteMoney; /// Whether to freeze time. public static bool FreezeTime; /********* ** Public methods *********/ /// The entry point for your mod. It will always be called once when the mod loads. /// Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files. public override void Entry(ModHelper helper) { TrainerMod.RegisterCommands(); GameEvents.UpdateTick += TrainerMod.ReceiveUpdateTick; } /********* ** Private methods *********/ /**** ** Implementation ****/ /// The method invoked when the game updates its state. /// The event sender. /// The event arguments. private static void ReceiveUpdateTick(object sender, EventArgs e) { if (Game1.player == null) return; if (TrainerMod.InfiniteHealth) Game1.player.health = Game1.player.maxHealth; if (TrainerMod.InfiniteStamina) Game1.player.stamina = Game1.player.MaxStamina; if (TrainerMod.InfiniteMoney) Game1.player.money = 999999; if (TrainerMod.FreezeTime) Game1.timeOfDay = TrainerMod.FrozenTime; } /// Register all trainer commands. public static void RegisterCommands() { Command.RegisterCommand("types", "Lists all value types | types").CommandFired += TrainerMod.HandleTypes; Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += TrainerMod.HandleSave; Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += TrainerMod.HandleLoad; Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += TrainerMod.HandleExit; Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += TrainerMod.HandleExit; Command.RegisterCommand("player_setname", "Sets the player's name | player_setname ", new[] { "(player, pet, farm) (String) The target name" }).CommandFired += TrainerMod.HandlePlayerSetName; Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney |inf", new[] { "(Int32) The target money" }).CommandFired += TrainerMod.HandlePlayerSetMoney; Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina |inf", new[] { "(Int32) The target stamina" }).CommandFired += TrainerMod.HandlePlayerSetStamina; Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina ", new[] { "(Int32) The target max stamina" }).CommandFired += TrainerMod.HandlePlayerSetMaxStamina; Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth |inf", new[] { "(Int32) The target health" }).CommandFired += TrainerMod.HandlePlayerSetHealth; Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth ", new[] { "(Int32) The target max health" }).CommandFired += TrainerMod.HandlePlayerSetMaxHealth; Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity ", new[] { "(Int32) The target immunity" }).CommandFired += TrainerMod.HandlePlayerSetImmunity; Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel ", new[] { "(luck, mining, combat, farming, fishing, foraging) (1-10) The target level" }).CommandFired += TrainerMod.HandlePlayerSetLevel; Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32) The target speed [0 is normal]" }).CommandFired += TrainerMod.HandlePlayerSetSpeed; Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor ", new[] { "(hair, eyes, pants) (r,g,b)" }).CommandFired += TrainerMod.HandlePlayerChangeColor; Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor ", new[] { "(hair, shirt, skin, acc, shoe, swim, gender) (Int32)" }).CommandFired += TrainerMod.HandlePlayerChangeStyle; Command.RegisterCommand("player_additem", "Gives the player an item | player_additem [count] [quality]", new[] { "(Int32) (Int32)[count] (Int32)[quality]" }).CommandFired += TrainerMod.HandlePlayerAddItem; Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee ", new[] { "?" }).CommandFired += TrainerMod.HandlePlayerAddMelee; Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring ", new[] { "?" }).CommandFired += TrainerMod.HandlePlayerAddRing; Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += TrainerMod.HandleOutItems; Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += TrainerMod.HandleOutMelee; Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += TrainerMod.HandleOutRings; Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime ", new[] { "(Int32) The target time [06:00 AM is 600]" }).CommandFired += TrainerMod.HandleWorldSetTime; Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime ", new[] { "(0 - 1) Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += TrainerMod.HandleWorldFreezeTime; Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday ", new[] { "(Int32) The target day [1-28]" }).CommandFired += TrainerMod.world_setDay; Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason ", new[] { "(winter, spring, summer, fall) The target season" }).CommandFired += TrainerMod.HandleWorldSetSeason; Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += TrainerMod.HandleWorldDownMineLevel; Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32) The target level" }).CommandFired += TrainerMod.HandleWorldSetMineLevel; } /**** ** Command handlers ****/ /// The event raised when the 'types' command is triggered. /// The event sender. /// The event arguments. private static void HandleTypes(object sender, EventArgsCommand e) { Log.AsyncY($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]"); } /// The event raised when the 'save' command is triggered. /// The event sender. /// The event arguments. private static void HandleSave(object sender, EventArgsCommand e) { SaveGame.Save(); } /// The event raised when the 'load' command is triggered. /// The event sender. /// The event arguments. private static void HandleLoad(object sender, EventArgsCommand e) { Game1.hasLoadedGame = false; Game1.activeClickableMenu = new LoadGameMenu(); } /// The event raised when the 'exit' command is triggered. /// The event sender. /// The event arguments. private static void HandleExit(object sender, EventArgsCommand e) { Program.gamePtr.Exit(); Environment.Exit(0); } /// The event raised when the 'player_setName' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetName(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string target = e.Command.CalledArgs[0]; string[] validTargets = { "player", "pet", "farm" }; if (validTargets.Contains(target)) { switch (target) { case "player": Game1.player.Name = e.Command.CalledArgs[1]; break; case "pet": Log.AsyncR("Pets cannot currently be renamed."); break; case "farm": Game1.player.farmName = e.Command.CalledArgs[1]; break; } } else TrainerMod.LogObjectInvalid(); } else TrainerMod.LogObjectValueNotSpecified(); } /// The event raised when the 'player_setMoney' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetMoney(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr == "inf") TrainerMod.InfiniteMoney = true; else { TrainerMod.InfiniteMoney = false; int amount; if (int.TryParse(amountStr, out amount)) { Game1.player.Money = amount; Log.Async($"Set {Game1.player.Name}'s money to {Game1.player.Money}"); } else TrainerMod.LogValueNotInt32(); } } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_setStamina' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetStamina(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr == "inf") TrainerMod.InfiniteStamina = true; else { TrainerMod.InfiniteStamina = false; int amount; if (int.TryParse(amountStr, out amount)) { Game1.player.Stamina = amount; Log.Async($"Set {Game1.player.Name}'s stamina to {Game1.player.Stamina}"); } else TrainerMod.LogValueNotInt32(); } } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_setMaxStamina' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetMaxStamina(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { int amount; if (int.TryParse(e.Command.CalledArgs[0], out amount)) { Game1.player.MaxStamina = amount; Log.Async($"Set {Game1.player.Name}'s max stamina to {Game1.player.MaxStamina}"); } else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_setLevel' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetLevel(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string skill = e.Command.CalledArgs[0]; string[] skills = { "luck", "mining", "combat", "farming", "fishing", "foraging" }; if (skills.Contains(skill)) { int level; if (int.TryParse(e.Command.CalledArgs[1], out level)) { switch (skill) { case "luck": Game1.player.LuckLevel = level; break; case "mining": Game1.player.MiningLevel = level; break; case "combat": Game1.player.CombatLevel = level; break; case "farming": Game1.player.FarmingLevel = level; break; case "fishing": Game1.player.FishingLevel = level; break; case "foraging": Game1.player.ForagingLevel = level; break; } } else TrainerMod.LogValueNotInt32(); } else Log.AsyncR(" is invalid"); } else Log.AsyncR(" and must be specified"); } /// The event raised when the 'player_setSpeed' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetSpeed(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr.IsInt()) { Game1.player.addedSpeed = amountStr.ToInt(); Log.Async($"Set {Game1.player.Name}'s added speed to {Game1.player.addedSpeed}"); } else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_changeColour' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerChangeColor(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string target = e.Command.CalledArgs[0]; string[] validTargets = { "hair", "eyes", "pants" }; if (validTargets.Contains(target)) { string[] colorHexes = e.Command.CalledArgs[1].Split(new[] { ',' }, 3); if (colorHexes[0].IsInt() && colorHexes[1].IsInt() && colorHexes[2].IsInt()) { var color = new Color(colorHexes[0].ToInt(), colorHexes[1].ToInt(), colorHexes[2].ToInt()); switch (target) { case "hair": Game1.player.hairstyleColor = color; break; case "eyes": Game1.player.changeEyeColor(color); break; case "pants": Game1.player.pantsColor = color; break; } } else Log.AsyncR(" is invalid"); } else TrainerMod.LogObjectInvalid(); } else Log.AsyncR(" and must be specified"); } /// The event raised when the 'player_changeStyle' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerChangeStyle(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string target = e.Command.CalledArgs[0]; string[] validTargets = { "hair", "shirt", "skin", "acc", "shoe", "swim", "gender" }; if (validTargets.Contains(target)) { if (e.Command.CalledArgs[1].IsInt()) { var styleID = e.Command.CalledArgs[1].ToInt(); switch (target) { case "hair": Game1.player.changeHairStyle(styleID); break; case "shirt": Game1.player.changeShirt(styleID); break; case "acc": Game1.player.changeAccessory(styleID); break; case "skin": Game1.player.changeSkinColor(styleID); break; case "shoe": Game1.player.changeShoeColor(styleID); break; case "swim": if (styleID == 0) Game1.player.changeOutOfSwimSuit(); else if (styleID == 1) Game1.player.changeIntoSwimsuit(); else Log.AsyncR(" must be 0 or 1 for this "); break; case "gender": if (styleID == 0) Game1.player.changeGender(true); else if (styleID == 1) Game1.player.changeGender(false); else Log.AsyncR(" must be 0 or 1 for this "); break; } } else TrainerMod.LogValueInvalid(); } else TrainerMod.LogObjectInvalid(); } else TrainerMod.LogObjectValueNotSpecified(); } /// The event raised when the 'world_freezeTime' command is triggered. /// The event sender. /// The event arguments. private static void HandleWorldFreezeTime(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string valueStr = e.Command.CalledArgs[0]; if (valueStr.IsInt()) { int value = valueStr.ToInt(); if (value == 0 || value == 1) { TrainerMod.FreezeTime = value == 1; TrainerMod.FrozenTime = TrainerMod.FreezeTime ? Game1.timeOfDay : 0; Log.AsyncY("Time is now " + (TrainerMod.FreezeTime ? "frozen" : "thawed")); } else Log.AsyncR(" should be 0 or 1"); } else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'world_setTime' command is triggered. /// The event sender. /// The event arguments. private static void HandleWorldSetTime(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string timeStr = e.Command.CalledArgs[0]; if (timeStr.IsInt()) { int time = timeStr.ToInt(); if (time <= 2600 && time >= 600) { Game1.timeOfDay = e.Command.CalledArgs[0].ToInt(); TrainerMod.FrozenTime = TrainerMod.FreezeTime ? Game1.timeOfDay : 0; Log.AsyncY($"Time set to: {Game1.timeOfDay}"); } else Log.AsyncR(" should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])"); } else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'world_setDay' command is triggered. /// The event sender. /// The event arguments. private static void world_setDay(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string dayStr = e.Command.CalledArgs[0]; if (dayStr.IsInt()) { int day = dayStr.ToInt(); if (day <= 28 && day > 0) Game1.dayOfMonth = day; else Log.AsyncY(" must be between 1 and 28"); } else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'world_setSeason' command is triggered. /// The event sender. /// The event arguments. private static void HandleWorldSetSeason(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string season = e.Command.CalledArgs[0]; string[] validSeasons = { "winter", "spring", "summer", "fall" }; if (validSeasons.Contains(season)) Game1.currentSeason = season; else TrainerMod.LogValueInvalid(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_setHealth' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetHealth(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr == "inf") TrainerMod.InfiniteHealth = true; else { TrainerMod.InfiniteHealth = false; if (amountStr.IsInt()) Game1.player.health = amountStr.ToInt(); else TrainerMod.LogValueNotInt32(); } } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_setMaxHealth' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetMaxHealth(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr.IsInt()) Game1.player.maxHealth = amountStr.ToInt(); else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_setImmunity' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerSetImmunity(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr.IsInt()) Game1.player.immunity = amountStr.ToInt(); else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /// The event raised when the 'player_addItem' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerAddItem(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string itemIdStr = e.Command.CalledArgs[0]; if (itemIdStr.IsInt()) { int itemID = itemIdStr.ToInt(); int count = 1; int quality = 0; if (e.Command.CalledArgs.Length > 1) { if (e.Command.CalledArgs[1].IsInt()) count = e.Command.CalledArgs[1].ToInt(); else { Log.AsyncR("[count] is invalid"); return; } if (e.Command.CalledArgs.Length > 2) { if (e.Command.CalledArgs[2].IsInt()) quality = e.Command.CalledArgs[2].ToInt(); else { Log.AsyncR("[quality] is invalid"); return; } } } var item = new Object(itemID, count) { quality = quality }; Game1.player.addItemByMenuIfNecessary(item); } else Log.AsyncR(" is invalid"); } else TrainerMod.LogObjectValueNotSpecified(); } /// The event raised when the 'player_addMelee' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerAddMelee(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt()) { MeleeWeapon weapon = new MeleeWeapon(e.Command.CalledArgs[0].ToInt()); Game1.player.addItemByMenuIfNecessary(weapon); Log.Async($"Given {weapon.Name} to {Game1.player.Name}"); } else Log.AsyncR(" is invalid"); } else TrainerMod.LogObjectValueNotSpecified(); } /// The event raised when the 'player_addRing' command is triggered. /// The event sender. /// The event arguments. private static void HandlePlayerAddRing(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt()) { Ring ring = new Ring(e.Command.CalledArgs[0].ToInt()); Game1.player.addItemByMenuIfNecessary(ring); Log.Async($"Given {ring.Name} to {Game1.player.Name}"); } else Log.AsyncR(" is invalid"); } else TrainerMod.LogObjectValueNotSpecified(); } /// The event raised when the 'out_items' command is triggered. /// The event sender. /// The event arguments. private static void HandleOutItems(object sender, EventArgsCommand e) { for (var itemID = 0; itemID < 1000; itemID++) { try { Item itemName = new Object(itemID, 1); if (itemName.Name != "Error Item") Console.WriteLine($"{itemID} | {itemName.Name}"); } catch { } } } /// The event raised when the 'out_melee' command is triggered. /// The event sender. /// The event arguments. private static void HandleOutMelee(object sender, EventArgsCommand e) { var data = Game1.content.Load>("Data\\weapons"); Console.Write("DATA\\WEAPONS: "); foreach (var pair in data) Console.WriteLine($"{pair.Key} | {pair.Value}"); } /// The event raised when the 'out_rings' command is triggered. /// The event sender. /// The event arguments. private static void HandleOutRings(object sender, EventArgsCommand e) { for (var ringID = 0; ringID < 100; ringID++) { try { Item item = new Ring(ringID); if (item.Name != "Error Item") Console.WriteLine($"{ringID} | {item.Name}"); } catch { } } } /// The event raised when the 'world_downMineLevel' command is triggered. /// The event sender. /// The event arguments. private static void HandleWorldDownMineLevel(object sender, EventArgsCommand e) { Game1.nextMineLevel(); } /// The event raised when the 'world_setMineLevel' command is triggered. /// The event sender. /// The event arguments. private static void HandleWorldSetMineLevel(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt()) Game1.enterMine(true, e.Command.CalledArgs[0].ToInt(), ""); else TrainerMod.LogValueNotInt32(); } else TrainerMod.LogValueNotSpecified(); } /**** ** Logging ****/ /// Log an error indicating a value must be specified. public static void LogValueNotSpecified() { Log.AsyncR(" must be specified"); } /// Log an error indicating a target and value must be specified. public static void LogObjectValueNotSpecified() { Log.AsyncR(" and must be specified"); } /// Log an error indicating a value is invalid. public static void LogValueInvalid() { Log.AsyncR(" is invalid"); } /// Log an error indicating a target is invalid. public static void LogObjectInvalid() { Log.AsyncR(" is invalid"); } /// Log an error indicating a value must be an integer. public static void LogValueNotInt32() { Log.AsyncR(" must be a whole number (Int32)"); } } }