1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
using Microsoft.Xna.Framework;
using Mono.Cecil;
using Mono.Cecil.Cil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI;
namespace StardewInjector
{
public class Stardew_Hooker
{
private AssemblyDefinition m_vAsmDefinition = null;
private ModuleDefinition m_vModDefinition = null;
private Assembly m_vAssembly = null;
public bool Initialize()
{
Console.WriteLine("Initiating StarDew_Injector....");
try
{
this.m_vAsmDefinition = AssemblyDefinition.ReadAssembly(@"Stardew Valley.exe");
this.m_vModDefinition = this.m_vAsmDefinition.MainModule;
return true;
}
catch (Exception ex)
{
Program.LogError(ex);
return false;
}
}
public bool Finalize()
{
Console.WriteLine("Finalizing StarDew_Injector....");
try
{
if (this.m_vAsmDefinition == null)
return false;
using (MemoryStream mStream = new MemoryStream())
{
// Write the edited data to the memory stream..
this.m_vAsmDefinition.Write(mStream);
// Load the new assembly from the memory stream buffer..
this.m_vAssembly = Assembly.Load(mStream.GetBuffer());
Program.StardewAssembly = m_vAssembly;
return true;
}
}
catch (Exception ex)
{
Program.LogError(ex);
return false;
}
}
public bool Run()
{
if (this.m_vAssembly == null)
return false;
Console.WriteLine("Starting Stardew Valley...");
m_vAssembly.EntryPoint.Invoke(null, new object[] {new string[0]});
return true;
}
public void ApplyHooks()
{
Console.WriteLine("Applying StarDew_Injector....");
try
{
InjectMovementSpeed();
if (Config.SecondsPerTenMinutes != 7)
InjectClockScale();
if (Config.EnableEasyFishing)
InjectEasyFishing();
if (Config.EnableAlwaysSpawnFishingBubble)
InjectMoreBubbles();
/*
if (Config.EnableDebugMode)
InjectDebugMode();
*/
}
catch (Exception ex)
{
Program.LogError(ex);
}
}
private void InjectDebugMode()
{
this.m_vModDefinition.FindMethod("StardewValley.Program::.cctor")
.FindSetField("releaseBuild").Previous()
.ReplaceCreate(OpCodes.Ldc_I4_0);
Console.WriteLine("Enabled debug mode.");
}
private void InjectMoreBubbles()
{
this.m_vModDefinition.FindMethod("StardewValley.GameLocation::performTenMinuteUpdate")
.FindLoadField("currentLocation").Next(i => i.ToString().Contains("NextDouble")).Next()
.ReplaceCreate(OpCodes.Ldc_R8, 1.1);
Console.WriteLine("Forced each area to always spawn a fishing bubble.");
}
private void InjectEasyFishing()
{
this.m_vModDefinition.FindMethod("StardewValley.Menus.BobberBar::update")
.FindLoadConstant(694)
.Next(i => i.OpCode == OpCodes.Ldc_R4)
.ReplaceCreate(OpCodes.Ldc_R4, 0.001f)
.Next(i => i.OpCode == OpCodes.Ldc_R4)
.ReplaceCreate(OpCodes.Ldc_R4, 0.001f);
Console.WriteLine("Replaced fish escape constants for all bobbers & bobber id 694 with 0.001, slowing it down.");
}
private void InjectClockScale()
{
int timeScale = Config.SecondsPerTenMinutes;
timeScale *= 1000;
this.m_vModDefinition.FindMethod("StardewValley.Game1::UpdateGameClock")
.FindLoadConstant(7000f)
.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
.Next(i => i.OpCode == OpCodes.Ldc_R4 && (float) i.Operand == 7000f)
.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
.Next(i => i.OpCode == OpCodes.Ldc_I4 && (int) i.Operand == 7000)
.ReplaceCreate(OpCodes.Ldc_I4, timeScale);
Console.WriteLine("Updated lighting for new timescale ({0}).", timeScale);
}
private void InjectMovementSpeed()
{
if (Config.EnableTweakedDiagonalMovement)
{
this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
.FindLoadField("movementDirections").Next(i => i.OpCode == OpCodes.Ldc_I4_1)
.ReplaceCreate(OpCodes.Ldc_I4_4);
Console.WriteLine("Removed diagonal movement check.");
}
if (Config.RunSpeed > 0)
{
this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
.FindLoadField("movementDirections").Last().CreateBefore(OpCodes.Ldc_R4, (float) Config.RunSpeed).CreateAfter(OpCodes.Add);
Console.WriteLine("Added run speed: " + Config.RunSpeed);
}
}
private void DumpInstructionsToFile(MethodDefinition methodDefinition)
{
var fileName = string.Format("{0}.{1}.txt", methodDefinition.DeclaringType.Name, methodDefinition.Name);
using (var stream = File.OpenWrite(Path.Combine(".", fileName)))
using (var writer = new StreamWriter(stream))
{
var ilProcessor = methodDefinition.Body.GetILProcessor();
for (int i = 0; i < ilProcessor.Body.Instructions.Count; i++)
writer.WriteLine((i) + ":" + ilProcessor.Body.Instructions[i]);
}
}
}
}
|