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using System;
using System.IO;
using System.Reflection;
namespace StardewModdingAPI
{
/// <summary>
/// Static class containing readonly values.
/// </summary>
public static class Constants
{
/// <summary>
/// Stardew Valley's local app data location.
/// %LocalAppData%//StardewValley
/// </summary>
public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
/// <summary>
/// Execution path to execute the code.
/// </summary>
public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
/// <summary>
/// Title for the API console
/// </summary>
public static string ConsoleTitle => string.Format("Stardew Modding API Console - Version {0}", VersionString);
/// <summary>
/// Path for log files to be output to.
/// %LocalAppData%//StardewValley//ErrorLogs
/// </summary>
public static string LogPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs");
public const int MajorVersion = 0;
public const int MinorVersion = 37;
public const int PatchVersion = 2;
public const string Build = "Alpha";
public static string VersionString => string.Format("{0}.{1}.{2} {3}", MajorVersion, MinorVersion, PatchVersion, Build);
}
}
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