1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
|
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using StardewModdingApi.Installer.Enums;
using StardewModdingAPI.Installer.Framework;
using StardewModdingAPI.Internal.ConsoleWriting;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Utilities;
#if !SMAPI_FOR_WINDOWS
using System.Diagnostics;
#endif
namespace StardewModdingApi.Installer
{
/// <summary>Interactively performs the install and uninstall logic.</summary>
internal class InteractiveInstaller
{
/*********
** Fields
*********/
/// <summary>The absolute path to the directory containing the files to copy into the game folder.</summary>
private readonly string BundlePath;
/// <summary>The mod IDs which the installer should allow as bundled mods.</summary>
private readonly string[] BundledModIDs = {
"SMAPI.SaveBackup",
"SMAPI.ConsoleCommands",
"SMAPI.ErrorHandler"
};
/// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary>
/// <param name="installDir">The folder for Stardew Valley and SMAPI.</param>
/// <param name="modsDir">The folder for SMAPI mods.</param>
private IEnumerable<string> GetUninstallPaths(DirectoryInfo installDir, DirectoryInfo modsDir)
{
string GetInstallPath(string path) => Path.Combine(installDir.FullName, path);
// current files
yield return GetInstallPath("libgdiplus.dylib"); // Linux/Mac only
yield return GetInstallPath("StardewModdingAPI"); // Linux/Mac only
yield return GetInstallPath("StardewModdingAPI.exe");
yield return GetInstallPath("StardewModdingAPI.exe.config");
yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // Linux/Mac only
yield return GetInstallPath("StardewModdingAPI.pdb"); // Windows only
yield return GetInstallPath("StardewModdingAPI.xml");
yield return GetInstallPath("smapi-internal");
yield return GetInstallPath("steam_appid.txt");
// obsolete
yield return GetInstallPath(Path.Combine("Mods", ".cache")); // 1.3-1.4
yield return GetInstallPath(Path.Combine("Mods", "TrainerMod")); // *–2.0 (renamed to ConsoleCommands)
yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8
yield return GetInstallPath("StardewModdingAPI-settings.json"); // 1.0-1.4
yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll"); // 1.3-2.5.5
yield return GetInstallPath("0Harmony.dll"); // moved in 2.8
yield return GetInstallPath("0Harmony.pdb"); // moved in 2.8
yield return GetInstallPath("Mono.Cecil.dll"); // moved in 2.8
yield return GetInstallPath("Newtonsoft.Json.dll"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.config.json"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.crash.marker"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.metadata.json"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.update.marker"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.dll"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.pdb"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.xml"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.dll"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.pdb"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.xml"); // moved in 2.8
yield return GetInstallPath("System.Numerics.dll"); // moved in 2.8
yield return GetInstallPath("System.Runtime.Caching.dll"); // moved in 2.8
yield return GetInstallPath("System.ValueTuple.dll"); // moved in 2.8
if (modsDir.Exists)
{
foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories())
yield return Path.Combine(modDir.FullName, ".cache"); // 1.4–1.7
}
yield return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); // remove old log files
}
/// <summary>Handles writing text to the console.</summary>
private IConsoleWriter ConsoleWriter;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="bundlePath">The absolute path to the directory containing the files to copy into the game folder.</param>
public InteractiveInstaller(string bundlePath)
{
this.BundlePath = bundlePath;
this.ConsoleWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform());
}
/// <summary>Run the install or uninstall script.</summary>
/// <param name="args">The command line arguments.</param>
/// <remarks>
/// Initialization flow:
/// 1. Collect information (mainly OS and install path) and validate it.
/// 2. Ask the user whether to install or uninstall.
///
/// Uninstall logic:
/// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup.
/// 2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>.
///
/// Install flow:
/// 1. Run the uninstall flow.
/// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
/// 3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
/// 4. Create the 'Mods' directory.
/// 5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
/// 6. Move any mods from app data into game's mods directory.
/// </remarks>
public void Run(string[] args)
{
/*********
** Step 1: initial setup
*********/
/****
** Get basic info & set window title
****/
ModToolkit toolkit = new ModToolkit();
var context = new InstallerContext();
Console.Title = $"SMAPI {context.GetInstallerVersion()} installer on {context.Platform} {context.PlatformName}";
Console.WriteLine();
/****
** Check if correct installer
****/
#if SMAPI_FOR_WINDOWS
if (context.IsUnix)
{
this.PrintError($"This is the installer for Windows. Run the 'install on {context.Platform}.{(context.Platform == Platform.Mac ? "command" : "sh")}' file instead.");
Console.ReadLine();
return;
}
#else
if (context.IsWindows)
{
this.PrintError($"This is the installer for Linux/Mac. Run the 'install on Windows.exe' file instead.");
Console.ReadLine();
return;
}
#endif
/****
** Check Windows dependencies
****/
if (context.IsWindows)
{
// .NET Framework 4.5+
if (!context.HasNetFramework45())
{
this.PrintError(context.CanInstallLatestNetFramework()
? "Please install the latest version of .NET Framework before installing SMAPI."
: "Please install .NET Framework 4.5 before installing SMAPI."
);
this.PrintError("See the download page at https://www.microsoft.com/net/download/framework for details.");
Console.ReadLine();
return;
}
if (!context.HasXna())
{
this.PrintError("You don't seem to have XNA Framework installed. Please run the game at least once before installing SMAPI, so it can perform its first-time setup.");
Console.ReadLine();
return;
}
}
/****
** read command-line arguments
****/
// get action from CLI
bool installArg = args.Contains("--install");
bool uninstallArg = args.Contains("--uninstall");
if (installArg && uninstallArg)
{
this.PrintError("You can't specify both --install and --uninstall command-line flags.");
Console.ReadLine();
return;
}
// get game path from CLI
string gamePathArg = null;
{
int pathIndex = Array.LastIndexOf(args, "--game-path") + 1;
if (pathIndex >= 1 && args.Length >= pathIndex)
gamePathArg = args[pathIndex];
}
/*********
** Step 2: choose a theme (can't auto-detect on Linux/Mac)
*********/
MonitorColorScheme scheme = MonitorColorScheme.AutoDetect;
if (context.IsUnix)
{
/****
** print header
****/
this.PrintPlain("Hi there! I'll help you install or remove SMAPI. Just a few questions first.");
this.PrintPlain("----------------------------------------------------------------------------");
Console.WriteLine();
/****
** show theme selector
****/
// get theme writers
var lightBackgroundWriter = new ColorfulConsoleWriter(context.Platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.LightBackground));
var darkBackgroundWriter = new ColorfulConsoleWriter(context.Platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.DarkBackground));
// print question
this.PrintPlain("Which text looks more readable?");
Console.WriteLine();
Console.Write(" [1] ");
lightBackgroundWriter.WriteLine("Dark text on light background", ConsoleLogLevel.Info);
Console.Write(" [2] ");
darkBackgroundWriter.WriteLine("Light text on dark background", ConsoleLogLevel.Info);
Console.WriteLine();
// handle choice
string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" });
switch (choice)
{
case "1":
scheme = MonitorColorScheme.LightBackground;
this.ConsoleWriter = lightBackgroundWriter;
break;
case "2":
scheme = MonitorColorScheme.DarkBackground;
this.ConsoleWriter = darkBackgroundWriter;
break;
default:
throw new InvalidOperationException($"Unexpected action key '{choice}'.");
}
}
Console.Clear();
/*********
** Step 3: find game folder
*********/
InstallerPaths paths;
{
/****
** print header
****/
this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just a few questions first.");
this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
this.PrintDebug("----------------------------------------------------------------------------");
Console.WriteLine();
/****
** collect details
****/
// get game path
this.PrintInfo("Where is your game folder?");
DirectoryInfo installDir = this.InteractivelyGetInstallPath(toolkit, context, gamePathArg);
if (installDir == null)
{
this.PrintError("Failed finding your game path.");
Console.ReadLine();
return;
}
// get folders
DirectoryInfo bundleDir = new DirectoryInfo(this.BundlePath);
paths = new InstallerPaths(bundleDir, installDir, context.ExecutableName);
}
Console.Clear();
/*********
** Step 4: validate assumptions
*********/
// executable exists
if (!File.Exists(paths.ExecutablePath))
{
this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
Console.ReadLine();
return;
}
// game folder doesn't contain paths beyond the max limit
{
string[] tooLongPaths = PathUtilities.GetTooLongPaths(Path.Combine(paths.GamePath, "Mods")).ToArray();
if (tooLongPaths.Any())
{
this.PrintError($"SMAPI can't install to the detected game folder, because some of its files exceed the maximum {context.Platform} path length.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", tooLongPaths)}");
Console.ReadLine();
return;
}
}
/*********
** Step 5: ask what to do
*********/
ScriptAction action;
{
/****
** print header
****/
this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just one question first.");
this.PrintDebug($"Game path: {paths.GamePath}");
this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
this.PrintDebug("----------------------------------------------------------------------------");
Console.WriteLine();
/****
** ask what to do
****/
if (installArg)
action = ScriptAction.Install;
else if (uninstallArg)
action = ScriptAction.Uninstall;
else
{
this.PrintInfo("What do you want to do?");
Console.WriteLine();
this.PrintInfo("[1] Install SMAPI.");
this.PrintInfo("[2] Uninstall SMAPI.");
Console.WriteLine();
string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" });
switch (choice)
{
case "1":
action = ScriptAction.Install;
break;
case "2":
action = ScriptAction.Uninstall;
break;
default:
throw new InvalidOperationException($"Unexpected action key '{choice}'.");
}
}
}
Console.Clear();
/*********
** Step 6: apply
*********/
{
/****
** print header
****/
this.PrintInfo($"That's all I need! I'll {action.ToString().ToLower()} SMAPI now.");
this.PrintDebug($"Game path: {paths.GamePath}");
this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
this.PrintDebug("----------------------------------------------------------------------------");
Console.WriteLine();
/****
** Back up user settings
****/
if (File.Exists(paths.ApiUserConfigPath))
File.Copy(paths.ApiUserConfigPath, paths.BundleApiUserConfigPath);
/****
** Always uninstall old files
****/
// restore game launcher
if (context.IsUnix && File.Exists(paths.UnixBackupLauncherPath))
{
this.PrintDebug("Removing SMAPI launcher...");
this.InteractivelyDelete(paths.UnixLauncherPath);
File.Move(paths.UnixBackupLauncherPath, paths.UnixLauncherPath);
}
// remove old files
string[] removePaths = this.GetUninstallPaths(paths.GameDir, paths.ModsDir)
.Where(path => Directory.Exists(path) || File.Exists(path))
.ToArray();
if (removePaths.Any())
{
this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files...");
foreach (string path in removePaths)
this.InteractivelyDelete(path);
}
// move global save data folder (changed in 3.2)
{
string dataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
DirectoryInfo oldDir = new DirectoryInfo(Path.Combine(dataPath, "Saves", ".smapi"));
DirectoryInfo newDir = new DirectoryInfo(Path.Combine(dataPath, ".smapi"));
if (oldDir.Exists)
{
if (newDir.Exists)
this.InteractivelyDelete(oldDir.FullName);
else
oldDir.MoveTo(newDir.FullName);
}
}
/****
** Install new files
****/
if (action == ScriptAction.Install)
{
// copy SMAPI files to game dir
this.PrintDebug("Adding SMAPI files...");
foreach (FileSystemInfo sourceEntry in paths.BundleDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
{
this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name));
this.RecursiveCopy(sourceEntry, paths.GameDir);
}
// replace mod launcher (if possible)
if (context.IsUnix)
{
this.PrintDebug("Safely replacing game launcher...");
// back up & remove current launcher
if (File.Exists(paths.UnixLauncherPath))
{
if (!File.Exists(paths.UnixBackupLauncherPath))
File.Move(paths.UnixLauncherPath, paths.UnixBackupLauncherPath);
else
this.InteractivelyDelete(paths.UnixLauncherPath);
}
// add new launcher
File.Move(paths.UnixSmapiLauncherPath, paths.UnixLauncherPath);
// mark file executable
// (MSBuild doesn't keep permission flags for files zipped in a build task.)
// (Note: exclude from Windows build because antivirus apps can flag the process start code as suspicious.)
#if !SMAPI_FOR_WINDOWS
new Process
{
StartInfo = new ProcessStartInfo
{
FileName = "chmod",
Arguments = $"755 \"{paths.UnixLauncherPath}\"",
CreateNoWindow = true
}
}.Start();
#endif
}
// create mods directory (if needed)
if (!paths.ModsDir.Exists)
{
this.PrintDebug("Creating mods directory...");
paths.ModsDir.Create();
}
// add or replace bundled mods
DirectoryInfo bundledModsDir = new DirectoryInfo(Path.Combine(paths.BundlePath, "Mods"));
if (bundledModsDir.Exists && bundledModsDir.EnumerateDirectories().Any())
{
this.PrintDebug("Adding bundled mods...");
ModFolder[] targetMods = toolkit.GetModFolders(paths.ModsPath).ToArray();
foreach (ModFolder sourceMod in toolkit.GetModFolders(bundledModsDir.FullName))
{
// validate source mod
if (sourceMod.Manifest == null)
{
this.PrintWarning($" ignored invalid bundled mod {sourceMod.DisplayName}: {sourceMod.ManifestParseError}");
continue;
}
if (!this.BundledModIDs.Contains(sourceMod.Manifest.UniqueID))
{
this.PrintWarning($" ignored unknown '{sourceMod.DisplayName}' mod in the installer folder. To add mods, put them here instead: {paths.ModsPath}");
continue;
}
// find target folder
ModFolder targetMod = targetMods.FirstOrDefault(p => p.Manifest?.UniqueID?.Equals(sourceMod.Manifest.UniqueID, StringComparison.OrdinalIgnoreCase) == true);
DirectoryInfo defaultTargetFolder = new DirectoryInfo(Path.Combine(paths.ModsPath, sourceMod.Directory.Name));
DirectoryInfo targetFolder = targetMod?.Directory ?? defaultTargetFolder;
this.PrintDebug(targetFolder.FullName == defaultTargetFolder.FullName
? $" adding {sourceMod.Manifest.Name}..."
: $" adding {sourceMod.Manifest.Name} to {Path.Combine(paths.ModsDir.Name, PathUtilities.GetRelativePath(paths.ModsPath, targetFolder.FullName))}..."
);
// remove existing folder
if (targetFolder.Exists)
this.InteractivelyDelete(targetFolder.FullName);
// copy files
this.RecursiveCopy(sourceMod.Directory, paths.ModsDir, filter: this.ShouldCopy);
}
}
// set SMAPI's color scheme if defined
if (scheme != MonitorColorScheme.AutoDetect)
{
string text = File
.ReadAllText(paths.ApiConfigPath)
.Replace(@"""UseScheme"": ""AutoDetect""", $@"""UseScheme"": ""{scheme}""");
File.WriteAllText(paths.ApiConfigPath, text);
}
// remove obsolete appdata mods
this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir);
}
}
Console.WriteLine();
Console.WriteLine();
/*********
** Step 7: final instructions
*********/
if (context.IsWindows)
{
if (action == ScriptAction.Install)
{
this.PrintSuccess("SMAPI is installed! If you use Steam, set your launch options to enable achievements (see smapi.io/install):");
this.PrintSuccess($" \"{Path.Combine(paths.GamePath, "StardewModdingAPI.exe")}\" %command%");
Console.WriteLine();
this.PrintSuccess("If you don't use Steam, launch StardewModdingAPI.exe in your game folder to play with mods.");
}
else
this.PrintSuccess("SMAPI is removed! If you configured Steam to launch SMAPI, don't forget to clear your launch options.");
}
else
{
this.PrintSuccess(action == ScriptAction.Install
? "SMAPI is installed! Launch the game the same way as before to play with mods."
: "SMAPI is removed! Launch the game the same way as before to play without mods."
);
}
Console.ReadKey();
}
/*********
** Private methods
*********/
/// <summary>Get the display text for a color scheme.</summary>
/// <param name="scheme">The color scheme.</param>
private string GetDisplayText(MonitorColorScheme scheme)
{
switch (scheme)
{
case MonitorColorScheme.AutoDetect:
return "auto-detect";
case MonitorColorScheme.DarkBackground:
return "light text on dark background";
case MonitorColorScheme.LightBackground:
return "dark text on light background";
default:
return scheme.ToString();
}
}
/// <summary>Print a message without formatting.</summary>
/// <param name="text">The text to print.</param>
private void PrintPlain(string text) => Console.WriteLine(text);
/// <summary>Print a debug message.</summary>
/// <param name="text">The text to print.</param>
private void PrintDebug(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Debug);
/// <summary>Print a debug message.</summary>
/// <param name="text">The text to print.</param>
private void PrintInfo(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Info);
/// <summary>Print a warning message.</summary>
/// <param name="text">The text to print.</param>
private void PrintWarning(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Warn);
/// <summary>Print a warning message.</summary>
/// <param name="text">The text to print.</param>
private void PrintError(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Error);
/// <summary>Print a success message.</summary>
/// <param name="text">The text to print.</param>
private void PrintSuccess(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Success);
/// <summary>Interactively delete a file or folder path, and block until deletion completes.</summary>
/// <param name="path">The file or folder path.</param>
private void InteractivelyDelete(string path)
{
while (true)
{
try
{
FileUtilities.ForceDelete(Directory.Exists(path) ? new DirectoryInfo(path) : (FileSystemInfo)new FileInfo(path));
break;
}
catch (Exception ex)
{
this.PrintError($"Oops! The installer couldn't delete {path}: [{ex.GetType().Name}] {ex.Message}.");
this.PrintError("Try rebooting your computer and then run the installer again. If that doesn't work, try deleting it yourself then press any key to retry.");
Console.ReadKey();
}
}
}
/// <summary>Recursively copy a directory or file.</summary>
/// <param name="source">The file or folder to copy.</param>
/// <param name="targetFolder">The folder to copy into.</param>
/// <param name="filter">A filter which matches directories and files to copy, or <c>null</c> to match all.</param>
private void RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, Func<FileSystemInfo, bool> filter = null)
{
if (filter != null && !filter(source))
return;
if (!targetFolder.Exists)
targetFolder.Create();
switch (source)
{
case FileInfo sourceFile:
sourceFile.CopyTo(Path.Combine(targetFolder.FullName, sourceFile.Name));
break;
case DirectoryInfo sourceDir:
DirectoryInfo targetSubfolder = new DirectoryInfo(Path.Combine(targetFolder.FullName, sourceDir.Name));
foreach (var entry in sourceDir.EnumerateFileSystemInfos())
this.RecursiveCopy(entry, targetSubfolder, filter);
break;
default:
throw new NotSupportedException($"Unknown filesystem info type '{source.GetType().FullName}'.");
}
}
/// <summary>Interactively ask the user to choose a value.</summary>
/// <param name="print">A callback which prints a message to the console.</param>
/// <param name="message">The message to print.</param>
/// <param name="options">The allowed options (not case sensitive).</param>
/// <param name="indent">The indentation to prefix to output.</param>
private string InteractivelyChoose(string message, string[] options, string indent = "", Action<string> print = null)
{
print ??= this.PrintInfo;
while (true)
{
print(indent + message);
Console.Write(indent);
string input = Console.ReadLine()?.Trim().ToLowerInvariant();
if (!options.Contains(input))
{
print($"{indent}That's not a valid option.");
continue;
}
return input;
}
}
/// <summary>Interactively locate the game install path to update.</summary>
/// <param name="toolkit">The mod toolkit.</param>
/// <param name="context">The installer context.</param>
/// <param name="specifiedPath">The path specified as a command-line argument (if any), which should override automatic path detection.</param>
private DirectoryInfo InteractivelyGetInstallPath(ModToolkit toolkit, InstallerContext context, string specifiedPath)
{
// use specified path
if (specifiedPath != null)
{
var dir = new DirectoryInfo(specifiedPath);
if (!dir.Exists)
{
this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't exist.");
return null;
}
if (!context.LooksLikeGameFolder(dir))
{
this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't contain the Stardew Valley executable.");
return null;
}
return dir;
}
// use game folder which contains the installer, if any
{
DirectoryInfo curPath = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory;
while (curPath?.Parent != null) // must be in a folder (not at the root)
{
if (context.LooksLikeGameFolder(curPath))
return curPath;
curPath = curPath.Parent;
}
}
// use an installed path
DirectoryInfo[] defaultPaths = toolkit.GetGameFolders().ToArray();
if (defaultPaths.Any())
{
// only one path
if (defaultPaths.Length == 1)
return defaultPaths.First();
// let user choose path
Console.WriteLine();
this.PrintInfo("Found multiple copies of the game:");
for (int i = 0; i < defaultPaths.Length; i++)
this.PrintInfo($"[{i + 1}] {defaultPaths[i].FullName}");
Console.WriteLine();
string[] validOptions = Enumerable.Range(1, defaultPaths.Length).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray();
string choice = this.InteractivelyChoose("Where do you want to add/remove SMAPI? Type the number next to your choice, then press enter.", validOptions);
int index = int.Parse(choice, CultureInfo.InvariantCulture) - 1;
return defaultPaths[index];
}
// ask user
this.PrintInfo("Oops, couldn't find the game automatically.");
while (true)
{
// get path from user
this.PrintInfo($"Type the file path to the game directory (the one containing '{context.ExecutableName}'), then press enter.");
string path = Console.ReadLine()?.Trim();
if (string.IsNullOrWhiteSpace(path))
{
this.PrintInfo(" You must specify a directory path to continue.");
continue;
}
// normalize path
path = context.IsWindows
? path.Replace("\"", "") // in Windows, quotes are used to escape spaces and aren't part of the file path
: path.Replace("\\ ", " "); // in Linux/Mac, spaces in paths may be escaped if copied from the command line
if (path.StartsWith("~/"))
{
string home = Environment.GetEnvironmentVariable("HOME") ?? Environment.GetEnvironmentVariable("USERPROFILE");
path = Path.Combine(home, path.Substring(2));
}
// get directory
if (File.Exists(path))
path = Path.GetDirectoryName(path);
DirectoryInfo directory = new DirectoryInfo(path);
// validate path
if (!directory.Exists)
{
this.PrintInfo(" That directory doesn't seem to exist.");
continue;
}
if (!context.LooksLikeGameFolder(directory))
{
this.PrintInfo(" That directory doesn't contain a Stardew Valley executable.");
continue;
}
// looks OK
this.PrintInfo(" OK!");
return directory;
}
}
/// <summary>Interactively move mods out of the appdata directory.</summary>
/// <param name="properModsDir">The directory which should contain all mods.</param>
/// <param name="packagedModsDir">The installer directory containing packaged mods.</param>
private void InteractivelyRemoveAppDataMods(DirectoryInfo properModsDir, DirectoryInfo packagedModsDir)
{
// get packaged mods to delete
string[] packagedModNames = packagedModsDir.GetDirectories().Select(p => p.Name).ToArray();
// get path
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
DirectoryInfo modDir = new DirectoryInfo(Path.Combine(appDataPath, "Mods"));
// check if migration needed
if (!modDir.Exists)
return;
this.PrintDebug($"Found an obsolete mod path: {modDir.FullName}");
this.PrintDebug(" Support for mods here was dropped in SMAPI 1.0 (it was never officially supported).");
// move mods if no conflicts (else warn)
foreach (FileSystemInfo entry in modDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
{
// get type
bool isDir = entry is DirectoryInfo;
if (!isDir && !(entry is FileInfo))
continue; // should never happen
// delete packaged mods (newer version bundled into SMAPI)
if (isDir && packagedModNames.Contains(entry.Name, StringComparer.OrdinalIgnoreCase))
{
this.PrintDebug($" Deleting {entry.Name} because it's bundled into SMAPI...");
this.InteractivelyDelete(entry.FullName);
continue;
}
// check paths
string newPath = Path.Combine(properModsDir.FullName, entry.Name);
if (isDir ? Directory.Exists(newPath) : File.Exists(newPath))
{
this.PrintWarning($" Can't move {entry.Name} because it already exists in your game's mod directory.");
continue;
}
// move into mods
this.PrintDebug($" Moving {entry.Name} into the game's mod directory...");
this.Move(entry, newPath);
}
// delete if empty
if (modDir.EnumerateFileSystemInfos().Any())
this.PrintWarning(" You have files in this folder which couldn't be moved automatically. These will be ignored by SMAPI.");
else
{
this.PrintDebug(" Deleted empty directory.");
modDir.Delete(recursive: true);
}
}
/// <summary>Move a filesystem entry to a new parent directory.</summary>
/// <param name="entry">The filesystem entry to move.</param>
/// <param name="newPath">The destination path.</param>
/// <remarks>We can't use <see cref="FileInfo.MoveTo"/> or <see cref="DirectoryInfo.MoveTo"/>, because those don't work across partitions.</remarks>
private void Move(FileSystemInfo entry, string newPath)
{
// file
if (entry is FileInfo file)
{
file.CopyTo(newPath);
file.Delete();
}
// directory
else
{
Directory.CreateDirectory(newPath);
DirectoryInfo directory = (DirectoryInfo)entry;
foreach (FileSystemInfo child in directory.EnumerateFileSystemInfos().Where(this.ShouldCopy))
this.Move(child, Path.Combine(newPath, child.Name));
directory.Delete(recursive: true);
}
}
/// <summary>Get whether a file or folder should be copied from the installer files.</summary>
/// <param name="entry">The file or folder info.</param>
private bool ShouldCopy(FileSystemInfo entry)
{
switch (entry.Name)
{
case "mcs":
return false; // ignore Mac symlink
case "Mods":
return false; // Mods folder handled separately
default:
return true;
}
}
}
}
|