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using System.Diagnostics;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
/// <summary>A command which shows the game files.</summary>
internal class ShowGameFilesCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public ShowGameFilesCommand()
: base("show_game_files", "Opens the game folder.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
Process.Start(Constants.ExecutionPath);
monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info);
}
}
}
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