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using StardewValley;
using StardewValley.Locations;

namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
    /// <summary>A command which moves the player to the next mine level.</summary>
    internal class DownMineLevelCommand : TrainerCommand
    {
        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        public DownMineLevelCommand()
            : base("world_downminelevel", "Goes down one mine level.") { }

        /// <summary>Handle the command.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        /// <param name="command">The command name.</param>
        /// <param name="args">The command arguments.</param>
        public override void Handle(IMonitor monitor, string command, ArgumentParser args)
        {
            int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0;
            monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info);
#if STARDEW_VALLEY_1_3
            Game1.enterMine(level + 1);
#else
            Game1.enterMine(false, level + 1, "");
#endif
        }
    }
}