1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
using StardewValley.Objects;
using StardewValley.Tools;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
/// <summary>Provides methods for searching and constructing items.</summary>
internal class ItemRepository
{
/*********
** Properties
*********/
/// <summary>The custom ID offset for items don't have a unique ID in the game.</summary>
private readonly int CustomIDOffset = 1000;
/*********
** Public methods
*********/
/// <summary>Get all spawnable items.</summary>
public IEnumerable<SearchableItem> GetAll()
{
// get tools
for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
{
yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
if (quality != Tool.iridium)
yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
}
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears());
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan());
// wallpapers
for (int id = 0; id < 112; id++)
yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id));
// flooring
for (int id = 0; id < 40; id++)
yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true));
// equipment
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
yield return new SearchableItem(ItemType.Boots, id, new Boots(id));
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
yield return new SearchableItem(ItemType.Hat, id, new Hat(id));
foreach (int id in Game1.objectInformation.Keys)
{
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
yield return new SearchableItem(ItemType.Ring, id, new Ring(id));
}
// weapons
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
{
Item weapon = (id >= 32 && id <= 34)
? (Item)new Slingshot(id)
: new MeleeWeapon(id);
yield return new SearchableItem(ItemType.Weapon, id, weapon);
}
// furniture
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
{
if (id == 1466 || id == 1468)
yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero));
else
yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero));
}
// fish
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Fish").Keys)
yield return new SearchableItem(ItemType.Fish, id, new SObject(id, 999));
// craftables
foreach (int id in Game1.bigCraftablesInformation.Keys)
yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id));
// objects
foreach (int id in Game1.objectInformation.Keys)
{
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
continue; // handled separated
SObject item = new SObject(id, 1);
yield return new SearchableItem(ItemType.Object, id, item);
// fruit products
if (item.category == SObject.FruitsCategory)
{
// wine
SObject wine = new SObject(348, 1)
{
Name = $"{item.Name} Wine",
Price = item.price * 3
};
wine.preserve.Value = SObject.PreserveType.Wine;
wine.preservedParentSheetIndex.Value = item.parentSheetIndex;
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, wine);
// jelly
SObject jelly = new SObject(344, 1)
{
Name = $"{item.Name} Jelly",
Price = 50 + item.Price * 2
};
jelly.preserve.Value = SObject.PreserveType.Jelly;
jelly.preservedParentSheetIndex.Value = item.parentSheetIndex;
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, jelly);
}
// vegetable products
else if (item.category == SObject.VegetableCategory)
{
// juice
SObject juice = new SObject(350, 1)
{
Name = $"{item.Name} Juice",
Price = (int)(item.price * 2.25d)
};
juice.preserve.Value = SObject.PreserveType.Juice;
juice.preservedParentSheetIndex.Value = item.parentSheetIndex;
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, juice);
// pickled
SObject pickled = new SObject(342, 1)
{
Name = $"Pickled {item.Name}",
Price = 50 + item.Price * 2
};
pickled.preserve.Value = SObject.PreserveType.Pickle;
pickled.preservedParentSheetIndex.Value = item.parentSheetIndex;
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, pickled);
}
// flower honey
else if (item.category == SObject.flowersCategory)
{
// get honey type
SObject.HoneyType? type = null;
switch (item.parentSheetIndex)
{
case 376:
type = SObject.HoneyType.Poppy;
break;
case 591:
type = SObject.HoneyType.Tulip;
break;
case 593:
type = SObject.HoneyType.SummerSpangle;
break;
case 595:
type = SObject.HoneyType.FairyRose;
break;
case 597:
type = SObject.HoneyType.BlueJazz;
break;
case 421: // sunflower standing in for all other flowers
type = SObject.HoneyType.Wild;
break;
}
// yield honey
if (type != null)
{
SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
{
Name = "Wild Honey"
};
honey.honeyType.Value = type;
if (type != SObject.HoneyType.Wild)
{
honey.Name = $"{item.Name} Honey";
honey.Price += item.Price * 2;
}
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey);
}
}
}
}
}
}
|