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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <AssemblyName>ConsoleCommands</AssemblyName>
    <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
    <TargetFramework>net45</TargetFramework>
    <LangVersion>latest</LangVersion>
    <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands</OutputPath>
    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>

  <ItemGroup>
    <ProjectReference Include="..\SMAPI\SMAPI.csproj">
      <Private>False</Private>
    </ProjectReference>
  </ItemGroup>

  <ItemGroup>
    <Reference Include="$(GameExecutableName)">
      <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="StardewValley.GameData">
      <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>

  <Choose>
    <!-- Windows -->
    <When Condition="$(OS) == 'Windows_NT'">
      <ItemGroup>
        <Reference Include="Netcode">
          <HintPath>$(GamePath)\Netcode.dll</HintPath>
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
      </ItemGroup>
    </When>

    <!-- Linux/Mac -->
    <Otherwise>
      <ItemGroup>
        <Reference Include="MonoGame.Framework">
          <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
          <Private>False</Private>
        </Reference>
      </ItemGroup>
    </Otherwise>
  </Choose>

  <ItemGroup>
    <None Update="manifest.json">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>

  <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
  <Import Project="..\..\build\common.targets" />

</Project>