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using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
using StardewValley.Menus;
using SObject = StardewValley.Object;
#if HARMONY_2
using System;
using HarmonyLib;
#else
using System.Reflection;
using Harmony;
#endif

namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
    /// <summary>A Harmony patch for <see cref="SObject.getDescription"/> which intercepts crashes due to the item no longer existing.</summary>
    /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
    [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
    [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
    internal class ObjectErrorPatch : IHarmonyPatch
    {
        /*********
        ** Accessors
        *********/
        /// <inheritdoc />
        public string Name => nameof(ObjectErrorPatch);


        /*********
        ** Public methods
        *********/
        /// <inheritdoc />
#if HARMONY_2
        public void Apply(Harmony harmony)
#else
        public void Apply(HarmonyInstance harmony)
#endif
        {
            // object.getDescription
            harmony.Patch(
                original: AccessTools.Method(typeof(SObject), nameof(SObject.getDescription)),
                prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_GetDescription))
            );

            // object.getDisplayName
            harmony.Patch(
                original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
#if HARMONY_2
                finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName))
#else
                prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
#endif
            );

            // IClickableMenu.drawToolTip
            harmony.Patch(
                original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawToolTip)),
                prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_IClickableMenu_DrawTooltip))
            );
        }


        /*********
        ** Private methods
        *********/
        /// <summary>The method to call instead of <see cref="StardewValley.Object.getDescription"/>.</summary>
        /// <param name="__instance">The instance being patched.</param>
        /// <param name="__result">The patched method's return value.</param>
        /// <returns>Returns whether to execute the original method.</returns>
        private static bool Before_Object_GetDescription(SObject __instance, ref string __result)
        {
            // invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables
            if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex))
            {
                __result = "???";
                return false;
            }

            return true;
        }

#if HARMONY_2
        /// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
        /// <param name="__result">The patched method's return value.</param>
        /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
        /// <returns>Returns the exception to throw, if any.</returns>
        private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception)
        {
            if (__exception is KeyNotFoundException)
            {
                __result = "???";
                return null;
            }

            return __exception;
        }
#else
        /// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
        /// <param name="__instance">The instance being patched.</param>
        /// <param name="__result">The patched method's return value.</param>
        /// <param name="__originalMethod">The method being wrapped.</param>
        /// <returns>Returns whether to execute the original method.</returns>
        private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
        {
            const string key = nameof(ObjectErrorPatch.Before_Object_loadDisplayName);
            if (!PatchHelper.StartIntercept(key))
                return true;

            try
            {
                __result = (string)__originalMethod.Invoke(__instance, new object[0]);
                return false;
            }
            catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
            {
                __result = "???";
                return false;
            }
            catch
            {
                return true;
            }
            finally
            {
                PatchHelper.StopIntercept(key);
            }
        }
#endif

        /// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
        /// <param name="hoveredItem">The item for which to draw a tooltip.</param>
        /// <returns>Returns whether to execute the original method.</returns>
        private static bool Before_IClickableMenu_DrawTooltip(Item hoveredItem)
        {
            // invalid edible item cause crash when drawing tooltips
            if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
                return false;

            return true;
        }
    }
}