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path: root/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs
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using System;

namespace StardewModdingAPI.Toolkit.Framework.ModData
{
    /// <summary>Indicates a detected non-error mod issue.</summary>
    [Flags]
    public enum ModWarning
    {
        /// <summary>No issues detected.</summary>
        None = 0,

        /// <summary>SMAPI detected incompatible code in the mod, but was configured to load it anyway.</summary>
        BrokenCodeLoaded = 1,

        /// <summary>The mod affects the save serializer in a way that may make saves unloadable without the mod.</summary>
        ChangesSaveSerializer = 2,

        /// <summary>The mod patches the game in a way that may impact stability.</summary>
        PatchesGame = 4,

        /// <summary>The mod uses the <c>dynamic</c> keyword which won't work on Linux/macOS.</summary>
        UsesDynamic = 8,

        /// <summary>The mod references specialized 'unvalidated update tick' events which may impact stability.</summary>
        UsesUnvalidatedUpdateTick = 16,

        /// <summary>The mod has no update keys set.</summary>
        NoUpdateKeys = 32,

        /// <summary>Uses .NET APIs for reading and writing to the console.</summary>
        AccessesConsole = 64,

        /// <summary>Uses .NET APIs for filesystem access.</summary>
        AccessesFilesystem = 128,

        /// <summary>Uses .NET APIs for shell or process access.</summary>
        AccessesShell = 256
    }
}