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using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Toolkit.Framework.ModScanning
{
/// <summary>The info about a mod read from its folder.</summary>
public class ModFolder
{
/*********
** Fields
*********/
/// <summary>The backing field for <see cref="Directory"/>.</summary>
private DirectoryInfo? DirectoryImpl;
/*********
** Accessors
*********/
/// <summary>A suggested display name for the mod folder.</summary>
public string DisplayName { get; }
/// <summary>The folder path containing the mod's manifest.json.</summary>
public string DirectoryPath { get; }
/// <summary>The folder containing the mod's manifest.json.</summary>
[JsonIgnore]
public DirectoryInfo Directory => this.DirectoryImpl ??= new DirectoryInfo(this.DirectoryPath);
/// <summary>The mod type.</summary>
public ModType Type { get; }
/// <summary>The mod manifest.</summary>
public Manifest? Manifest { get; }
/// <summary>The error which occurred parsing the manifest, if any.</summary>
public ModParseError ManifestParseError { get; set; }
/// <summary>A human-readable message for the <see cref="ManifestParseError"/>, if any.</summary>
public string? ManifestParseErrorText { get; set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="root">The root folder containing mods.</param>
/// <param name="directory">The folder containing the mod's manifest.json.</param>
/// <param name="type">The mod type.</param>
/// <param name="manifest">The mod manifest.</param>
public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest)
: this(root, directory, type, manifest, ModParseError.None, null) { }
/// <summary>Construct an instance.</summary>
/// <param name="root">The root folder containing mods.</param>
/// <param name="directory">The folder containing the mod's manifest.json.</param>
/// <param name="type">The mod type.</param>
/// <param name="manifest">The mod manifest.</param>
/// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
/// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest? manifest, ModParseError manifestParseError, string? manifestParseErrorText)
{
// save info
this.DirectoryImpl = directory;
this.DirectoryPath = directory.FullName;
this.Type = type;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
this.ManifestParseErrorText = manifestParseErrorText;
// set display name
this.DisplayName = !string.IsNullOrWhiteSpace(manifest?.Name)
? manifest.Name
: PathUtilities.GetRelativePath(root.FullName, directory.FullName);
}
/// <summary>Construct an instance.</summary>
/// <param name="displayName">A suggested display name for the mod folder.</param>
/// <param name="directoryPath">The folder path containing the mod's manifest.json.</param>
/// <param name="type">The mod type.</param>
/// <param name="manifest">The mod manifest.</param>
/// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
/// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
[JsonConstructor]
public ModFolder(string displayName, string directoryPath, ModType type, Manifest? manifest, ModParseError manifestParseError, string? manifestParseErrorText)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
this.Type = type;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
this.ManifestParseErrorText = manifestParseErrorText;
}
/// <summary>Get the update keys for a mod.</summary>
/// <param name="manifest">The mod manifest.</param>
public IEnumerable<string> GetUpdateKeys(Manifest manifest)
{
return
manifest.UpdateKeys
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
}
}
}
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