blob: 6b8279c1f3b2d79bf79ba7a402ebbf2626efd263 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Web.ViewModels
{
/// <summary>Metadata for the mod list page.</summary>
public class ModListModel
{
/*********
** Accessors
*********/
/// <summary>The current stable version of the game.</summary>
public string StableVersion { get; set; }
/// <summary>The current beta version of the game (if any).</summary>
public string BetaVersion { get; set; }
/// <summary>The mods to display.</summary>
public ModModel[] Mods { get; set; }
/// <summary>When the data was last updated.</summary>
public DateTimeOffset LastUpdated { get; set; }
/// <summary>Whether the data hasn't been updated in a while.</summary>
public bool IsStale { get; set; }
/// <summary>Whether the mod metadata is available.</summary>
public bool HasData => this.Mods?.Any() == true;
/*********
** Public methods
*********/
/// <summary>Construct an empty instance.</summary>
public ModListModel() { }
/// <summary>Construct an instance.</summary>
/// <param name="stableVersion">The current stable version of the game.</param>
/// <param name="betaVersion">The current beta version of the game (if any).</param>
/// <param name="mods">The mods to display.</param>
/// <param name="lastUpdated">When the data was last updated.</param>
/// <param name="isStale">Whether the data hasn't been updated in a while.</param>
public ModListModel(string stableVersion, string betaVersion, IEnumerable<ModModel> mods, DateTimeOffset lastUpdated, bool isStale)
{
this.StableVersion = stableVersion;
this.BetaVersion = betaVersion;
this.Mods = mods.ToArray();
this.LastUpdated = lastUpdated;
this.IsStale = isStale;
}
}
}
|