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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IContentEvents.AssetReady"/> event.</summary>
public class AssetReadyEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The name of the asset being requested.</summary>
public IAssetName Name { get; }
/// <summary>The <see cref="Name"/> with any locale codes stripped.</summary>
/// <remarks>For example, if <see cref="Name"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will be the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks>
public IAssetName NameWithoutLocale { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="name">The name of the asset being requested.</param>
/// <param name="nameWithoutLocale">The <paramref name="name"/> with any locale codes stripped.</param>
internal AssetReadyEventArgs(IAssetName name, IAssetName nameWithoutLocale)
{
this.Name = name;
this.NameWithoutLocale = nameWithoutLocale;
}
}
}
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