blob: 5cff34080e05ec273d9b8fdbffd7257eba9de8f8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#if !SMAPI_3_0_STRICT
using System;
using System.Collections.Generic;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments when a button is pressed or released.</summary>
public class EventArgsInput : EventArgs
{
/*********
** Fields
*********/
/// <summary>The buttons to suppress.</summary>
private readonly HashSet<SButton> SuppressButtons;
/*********
** Accessors
*********/
/// <summary>The button on the controller, keyboard, or mouse.</summary>
public SButton Button { get; }
/// <summary>The current cursor position.</summary>
public ICursorPosition Cursor { get; }
/// <summary>Whether the input should trigger actions on the affected tile.</summary>
public bool IsActionButton => this.Button.IsActionButton();
/// <summary>Whether the input should use tools on the affected tile.</summary>
public bool IsUseToolButton => this.Button.IsUseToolButton();
/// <summary>Whether a mod has indicated the key was already handled.</summary>
public bool IsSuppressed => this.SuppressButtons.Contains(this.Button);
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="button">The button on the controller, keyboard, or mouse.</param>
/// <param name="cursor">The cursor position.</param>
/// <param name="suppressButtons">The buttons to suppress.</param>
public EventArgsInput(SButton button, ICursorPosition cursor, HashSet<SButton> suppressButtons)
{
this.Button = button;
this.Cursor = cursor;
this.SuppressButtons = suppressButtons;
}
/// <summary>Prevent the game from handling the current button press. This doesn't prevent other mods from receiving the event.</summary>
public void SuppressButton()
{
this.SuppressButton(this.Button);
}
/// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary>
/// <param name="button">The button to suppress.</param>
public void SuppressButton(SButton button)
{
this.SuppressButtons.Add(button);
}
}
}
#endif
|