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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Netcode;
using StardewValley;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="LocationEvents.LocationObjectsChanged"/> or <see cref="LocationEvents.ObjectsChanged"/> event.</summary>
public class EventArgsLocationObjectsChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The location which changed.</summary>
public GameLocation Location { get; }
/// <summary>The objects added to the list.</summary>
public IEnumerable<KeyValuePair<Vector2, SObject>> Added { get; }
/// <summary>The objects removed from the list.</summary>
public IEnumerable<KeyValuePair<Vector2, SObject>> Removed { get; }
/// <summary>The current list of objects in the current location.</summary>
[Obsolete("Use " + nameof(EventArgsLocationObjectsChanged.Added))]
public IDictionary<Vector2, NetRef<SObject>> NewObjects { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="location">The location which changed.</param>
/// <param name="added">The objects added to the list.</param>
/// <param name="removed">The objects removed from the list.</param>
/// <param name="newObjects">The current list of objects in the current location.</param>
public EventArgsLocationObjectsChanged(GameLocation location, IEnumerable<KeyValuePair<Vector2, SObject>> added, IEnumerable<KeyValuePair<Vector2, SObject>> removed, IDictionary<Vector2, NetRef<SObject>> newObjects)
{
this.Location = location;
this.Added = added.ToArray();
this.Removed = removed.ToArray();
this.NewObjects = newObjects;
}
}
}
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