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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when something changes in the world.</summary>
public interface IWorldEvents
{
/// <summary>Raised after a game location is added or removed.</summary>
event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged;
/// <summary>Raised after buildings are added or removed in a location.</summary>
event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged;
/// <summary>Raised after debris are added or removed in a location.</summary>
event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged;
/// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged;
/// <summary>Raised after NPCs are added or removed in a location.</summary>
event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged;
/// <summary>Raised after objects are added or removed in a location.</summary>
event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged;
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
}
}
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