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using System;

namespace StardewModdingAPI.Events
{
    /// <summary>Events raised when something changes in the world.</summary>
    public interface IWorldEvents
    {
        /// <summary>Raised after a game location is added or removed.</summary>
        event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged;

        /// <summary>Raised after buildings are added or removed in a location.</summary>
        event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged;

        /// <summary>Raised after debris are added or removed in a location.</summary>
        event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged;

        /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
        event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged;

        /// <summary>Raised after NPCs are added or removed in a location.</summary>
        event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged;

        /// <summary>Raised after objects are added or removed in a location.</summary>
        event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged;

        /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
        event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
    }
}