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using System;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IDisplayEvents.RenderedWorld"/> event.</summary>
public class RenderedWorldEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The sprite batch being drawn. Add anything you want to appear on-screen to this sprite batch.</summary>
public SpriteBatch SpriteBatch => Game1.spriteBatch;
}
}
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