blob: da276d22a421e087ac2e2592dbbe4acade3a929c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
#if !SMAPI_3_0_STRICT
using System;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised before and after the player saves/loads the game.</summary>
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class SaveEvents
{
/*********
** Fields
*********/
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
/*********
** Events
*********/
/// <summary>Raised before the game creates the save file.</summary>
public static event EventHandler BeforeCreate
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value);
}
remove => SaveEvents.EventManager.Legacy_BeforeCreateSave.Remove(value);
}
/// <summary>Raised after the game finishes creating the save file.</summary>
public static event EventHandler AfterCreate
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value);
}
remove => SaveEvents.EventManager.Legacy_AfterCreateSave.Remove(value);
}
/// <summary>Raised before the game begins writes data to the save file.</summary>
public static event EventHandler BeforeSave
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
SaveEvents.EventManager.Legacy_BeforeSave.Add(value);
}
remove => SaveEvents.EventManager.Legacy_BeforeSave.Remove(value);
}
/// <summary>Raised after the game finishes writing data to the save file.</summary>
public static event EventHandler AfterSave
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
SaveEvents.EventManager.Legacy_AfterSave.Add(value);
}
remove => SaveEvents.EventManager.Legacy_AfterSave.Remove(value);
}
/// <summary>Raised after the player loads a save slot.</summary>
public static event EventHandler AfterLoad
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
SaveEvents.EventManager.Legacy_AfterLoad.Add(value);
}
remove => SaveEvents.EventManager.Legacy_AfterLoad.Remove(value);
}
/// <summary>Raised after the game returns to the title screen.</summary>
public static event EventHandler AfterReturnToTitle
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value);
}
remove => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Remove(value);
}
/*********
** Public methods
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
internal static void Init(EventManager eventManager)
{
SaveEvents.EventManager = eventManager;
}
}
}
#endif
|