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#if !SMAPI_3_0_STRICT
using System;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;

namespace StardewModdingAPI.Events
{
    /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
    [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
    public static class SpecialisedEvents
    {
        /*********
        ** Fields
        *********/
        /// <summary>The core event manager.</summary>
        private static EventManager EventManager;


        /*********
        ** Events
        *********/
        /// <summary>Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.</summary>
        public static event EventHandler UnvalidatedUpdateTick
        {
            add
            {
                SCore.DeprecationManager.WarnForOldEvents();
                SpecialisedEvents.EventManager.Legacy_UnvalidatedUpdateTick.Add(value);
            }
            remove => SpecialisedEvents.EventManager.Legacy_UnvalidatedUpdateTick.Remove(value);
        }


        /*********
        ** Public methods
        *********/
        /// <summary>Initialise the events.</summary>
        /// <param name="eventManager">The core event manager.</param>
        internal static void Init(EventManager eventManager)
        {
            SpecialisedEvents.EventManager = eventManager;
        }
    }
}
#endif