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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an <see cref="IGameLoopEvents.TimeChanged"/> event.</summary>
public class TimeChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous time of day in 24-hour notation (like 1600 for 4pm). The clock time resets when the player sleeps, so 2am (before sleeping) is 2600.</summary>
public int OldTime { get; }
/// <summary>The current time of day in 24-hour notation (like 1600 for 4pm). The clock time resets when the player sleeps, so 2am (before sleeping) is 2600.</summary>
public int NewTime { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="oldTime">The previous time of day in 24-hour notation (like 1600 for 4pm).</param>
/// <param name="newTime">The current time of day in 24-hour notation (like 1600 for 4pm).</param>
internal TimeChangedEventArgs(int oldTime, int newTime)
{
this.OldTime = oldTime;
this.NewTime = newTime;
}
}
}
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