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using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
internal class AssetDataForDictionary<TKey, TValue> : AssetData<IDictionary<TKey, TValue>>, IAssetDataForDictionary<TKey, TValue>
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localised.</param>
/// <param name="assetName">The normalised asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath)
: base(locale, assetName, data, getNormalisedPath) { }
/// <summary>Add or replace an entry in the dictionary.</summary>
/// <param name="key">The entry key.</param>
/// <param name="value">The entry value.</param>
public void Set(TKey key, TValue value)
{
this.Data[key] = value;
}
/// <summary>Add or replace an entry in the dictionary.</summary>
/// <param name="key">The entry key.</param>
/// <param name="value">A callback which accepts the current value and returns the new value.</param>
public void Set(TKey key, Func<TValue, TValue> value)
{
this.Data[key] = value(this.Data[key]);
}
/// <summary>Dynamically replace values in the dictionary.</summary>
/// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param>
public void Set(Func<TKey, TValue, TValue> replacer)
{
foreach (var pair in this.Data.ToArray())
this.Data[pair.Key] = replacer(pair.Key, pair.Value);
}
}
}
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