1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using xTile;
using xTile.Dimensions;
using xTile.Layers;
using xTile.Tiles;
using Rectangle = Microsoft.Xna.Framework.Rectangle;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to image content being read from a data file.</summary>
internal class AssetDataForMap : AssetData<Map>, IAssetDataForMap
{
/*********
** Fields
*********/
/// <summary>Simplifies access to private code.</summary>
private readonly Reflector Reflection;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localized.</param>
/// <param name="assetName">The asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
/// <param name="reflection">Simplifies access to private code.</param>
public AssetDataForMap(string? locale, IAssetName assetName, Map data, Func<string, string> getNormalizedPath, Action<Map> onDataReplaced, Reflector reflection)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced)
{
this.Reflection = reflection;
}
/// <inheritdoc />
/// <remarks>Derived from <see cref="GameLocation.ApplyMapOverride(Map,string,Rectangle?,Rectangle?)"/> with a few changes:
/// - can be applied directly to the maps when loading, before the location is created;
/// - added support for patch modes (overlay, replace by layer, or fully replace);
/// - added disambiguation if source has a modified version of the same tilesheet, instead of copying tiles into the target tilesheet;
/// - fixed copying tilesheets (avoid "The specified TileSheet was not created for use with this map" error);
/// - fixed tilesheets not added at the end (via z_ prefix), which can cause crashes in game code which depends on hardcoded tilesheet indexes;
/// - fixed issue where different tilesheets are linked by ID.
/// </remarks>
public void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMapMode patchMode = PatchMapMode.Overlay)
{
Map target = this.Data;
// get areas
{
Rectangle sourceBounds = this.GetMapArea(source);
Rectangle targetBounds = this.GetMapArea(target);
sourceArea ??= new Rectangle(0, 0, sourceBounds.Width, sourceBounds.Height);
targetArea ??= new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, targetBounds.Width), Math.Min(sourceArea.Value.Height, targetBounds.Height));
// validate
if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > sourceBounds.Width || sourceArea.Value.Bottom > sourceBounds.Height)
throw new ArgumentOutOfRangeException(nameof(sourceArea), $"The source area ({sourceArea}) is outside the bounds of the source map ({sourceBounds}).");
if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > targetBounds.Width || targetArea.Value.Bottom > targetBounds.Height)
throw new ArgumentOutOfRangeException(nameof(targetArea), $"The target area ({targetArea}) is outside the bounds of the target map ({targetBounds}).");
if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
throw new InvalidOperationException($"The source area ({sourceArea}) and target area ({targetArea}) must be the same size.");
}
// apply tilesheets
IDictionary<TileSheet, TileSheet> tilesheetMap = new Dictionary<TileSheet, TileSheet>();
foreach (TileSheet sourceSheet in source.TileSheets)
{
// copy tilesheets
TileSheet targetSheet = target.GetTileSheet(sourceSheet.Id);
if (targetSheet == null || this.NormalizeTilesheetPathForComparison(targetSheet.ImageSource) != this.NormalizeTilesheetPathForComparison(sourceSheet.ImageSource))
{
// change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic)
string id = sourceSheet.Id;
if (!id.StartsWith("z_", StringComparison.OrdinalIgnoreCase))
id = $"z_{id}";
// change ID if it conflicts with an existing tilesheet
if (target.GetTileSheet(id) != null)
{
int disambiguator = Enumerable.Range(2, int.MaxValue - 1).First(p => target.GetTileSheet($"{id}_{p}") == null);
id = $"{id}_{disambiguator}";
}
// add tilesheet
targetSheet = new TileSheet(id, target, sourceSheet.ImageSource, sourceSheet.SheetSize, sourceSheet.TileSize);
for (int i = 0, tileCount = sourceSheet.TileCount; i < tileCount; ++i)
targetSheet.TileIndexProperties[i].CopyFrom(sourceSheet.TileIndexProperties[i]);
target.AddTileSheet(targetSheet);
}
tilesheetMap[sourceSheet] = targetSheet;
}
// get target layers
IDictionary<Layer, Layer> sourceToTargetLayers = source.Layers.ToDictionary(p => p, p => target.GetLayer(p.Id));
HashSet<Layer> orphanedTargetLayers = new HashSet<Layer>(target.Layers.Except(sourceToTargetLayers.Values));
// apply tiles
bool replaceAll = patchMode == PatchMapMode.Replace;
bool replaceByLayer = patchMode == PatchMapMode.ReplaceByLayer;
for (int x = 0; x < sourceArea.Value.Width; x++)
{
for (int y = 0; y < sourceArea.Value.Height; y++)
{
// calculate tile positions
Point sourcePos = new(sourceArea.Value.X + x, sourceArea.Value.Y + y);
Point targetPos = new(targetArea.Value.X + x, targetArea.Value.Y + y);
// replace tiles on target-only layers
if (replaceAll)
{
foreach (Layer targetLayer in orphanedTargetLayers)
targetLayer.Tiles[targetPos.X, targetPos.Y] = null;
}
// merge layers
foreach (Layer sourceLayer in source.Layers)
{
// get layer
if (!sourceToTargetLayers.TryGetValue(sourceLayer, out Layer? targetLayer))
{
target.AddLayer(targetLayer = new Layer(sourceLayer.Id, target, target.Layers[0].LayerSize, Layer.m_tileSize));
sourceToTargetLayers[sourceLayer] = target.GetLayer(sourceLayer.Id);
}
// copy layer properties
targetLayer.Properties.CopyFrom(sourceLayer.Properties);
// create new tile
Tile? sourceTile = sourceLayer.Tiles[sourcePos.X, sourcePos.Y];
Tile? newTile = null;
if (sourceTile != null)
{
newTile = this.CreateTile(sourceTile, targetLayer, tilesheetMap[sourceTile.TileSheet]);
newTile?.Properties.CopyFrom(sourceTile.Properties);
}
// replace tile
if (newTile != null || replaceByLayer || replaceAll)
targetLayer.Tiles[targetPos.X, targetPos.Y] = newTile;
}
}
}
}
/// <inheritdoc />
public bool ExtendMap(int minWidth = 0, int minHeight = 0)
{
bool resized = false;
Map map = this.Data;
// resize layers
foreach (Layer layer in map.Layers)
{
// check if resize needed
if (layer.LayerWidth >= minWidth && layer.LayerHeight >= minHeight)
continue;
resized = true;
// build new tile matrix
int width = Math.Max(minWidth, layer.LayerWidth);
int height = Math.Max(minHeight, layer.LayerHeight);
Tile[,] tiles = new Tile[width, height];
for (int x = 0; x < layer.LayerWidth; x++)
{
for (int y = 0; y < layer.LayerHeight; y++)
tiles[x, y] = layer.Tiles[x, y];
}
// update fields
this.Reflection.GetField<Tile[,]>(layer, "m_tiles").SetValue(tiles);
this.Reflection.GetField<TileArray>(layer, "m_tileArray").SetValue(new TileArray(layer, tiles));
this.Reflection.GetField<Size>(layer, "m_layerSize").SetValue(new Size(width, height));
}
// resize map
if (resized)
this.Reflection.GetMethod(map, "UpdateDisplaySize").Invoke();
return resized;
}
/*********
** Private methods
*********/
/// <summary>Create a new tile for the target map.</summary>
/// <param name="sourceTile">The source tile to copy.</param>
/// <param name="targetLayer">The target layer.</param>
/// <param name="targetSheet">The target tilesheet.</param>
private Tile? CreateTile(Tile sourceTile, Layer targetLayer, TileSheet targetSheet)
{
switch (sourceTile)
{
case StaticTile:
return new StaticTile(targetLayer, targetSheet, sourceTile.BlendMode, sourceTile.TileIndex);
case AnimatedTile animatedTile:
{
StaticTile[] tileFrames = new StaticTile[animatedTile.TileFrames.Length];
for (int frame = 0; frame < animatedTile.TileFrames.Length; ++frame)
{
StaticTile frameTile = animatedTile.TileFrames[frame];
tileFrames[frame] = new StaticTile(targetLayer, targetSheet, frameTile.BlendMode, frameTile.TileIndex);
}
return new AnimatedTile(targetLayer, tileFrames, animatedTile.FrameInterval);
}
default: // null or unhandled type
return null;
}
}
/// <summary>Normalize a map tilesheet path for comparison. This value should *not* be used as the actual tilesheet path.</summary>
/// <param name="path">The path to normalize.</param>
private string NormalizeTilesheetPathForComparison(string? path)
{
if (string.IsNullOrWhiteSpace(path))
return string.Empty;
path = PathUtilities.NormalizeAssetName(path);
if (path.StartsWith($"Maps{PathUtilities.PreferredAssetSeparator}", StringComparison.OrdinalIgnoreCase))
path = path.Substring($"Maps{PathUtilities.PreferredAssetSeparator}".Length);
if (path.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
path = path.Substring(0, path.Length - 4);
return path;
}
/// <summary>Get a rectangle which encompasses all layers for a map.</summary>
/// <param name="map">The map to check.</param>
private Rectangle GetMapArea(Map map)
{
// get max map size
int maxWidth = 0;
int maxHeight = 0;
foreach (Layer layer in map.Layers)
{
if (layer.LayerWidth > maxWidth)
maxWidth = layer.LayerWidth;
if (layer.LayerHeight > maxHeight)
maxHeight = layer.LayerHeight;
}
return new Rectangle(0, 0, maxWidth, maxHeight);
}
}
}
|