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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Reflection;
using xTile;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
internal class AssetDataForObject : AssetData<object>, IAssetData
{
/*********
** Fields
*********/
/// <summary>Simplifies access to private code.</summary>
private readonly Reflector Reflection;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localized.</param>
/// <param name="assetName">The asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="reflection">Simplifies access to private code.</param>
public AssetDataForObject(string? locale, IAssetName assetName, object data, Func<string, string> getNormalizedPath, Reflector reflection)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced: null)
{
this.Reflection = reflection;
}
/// <summary>Construct an instance.</summary>
/// <param name="info">The asset metadata.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="reflection">Simplifies access to private code.</param>
public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalizedPath, Reflector reflection)
: this(info.Locale, info.Name, data, getNormalizedPath, reflection) { }
/// <inheritdoc />
public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>()
{
return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.Name, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalizedPath, this.ReplaceWith);
}
/// <inheritdoc />
public IAssetDataForImage AsImage()
{
return new AssetDataForImage(this.Locale, this.Name, this.GetData<Texture2D>(), this.GetNormalizedPath, this.ReplaceWith);
}
/// <inheritdoc />
public IAssetDataForMap AsMap()
{
return new AssetDataForMap(this.Locale, this.Name, this.GetData<Map>(), this.GetNormalizedPath, this.ReplaceWith, this.Reflection);
}
/// <inheritdoc />
public TData GetData<TData>()
{
if (this.Data is not TData data)
throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
return data;
}
}
}
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