1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.PerformanceMonitoring;
namespace StardewModdingAPI.Framework.Events
{
/// <summary>An event wrapper which intercepts and logs errors in handler code.</summary>
/// <typeparam name="TEventArgs">The event arguments type.</typeparam>
internal class ManagedEvent<TEventArgs> : IManagedEvent
{
/*********
** Fields
*********/
/// <summary>The underlying event handlers.</summary>
private readonly List<ManagedEventHandler<TEventArgs>> EventHandlers = new List<ManagedEventHandler<TEventArgs>>();
/// <summary>The mod registry with which to identify mods.</summary>
protected readonly ModRegistry ModRegistry;
/// <summary>Tracks performance metrics.</summary>
private readonly PerformanceMonitor PerformanceMonitor;
/// <summary>The total number of event handlers registered for this events, regardless of whether they're still registered.</summary>
private int RegistrationIndex;
/// <summary>Whether any registered event handlers have a custom priority value.</summary>
private bool HasCustomPriorities;
/// <summary>Whether event handlers should be sorted before the next invocation.</summary>
private bool NeedsSort;
/*********
** Accessors
*********/
/// <summary>A human-readable name for the event.</summary>
public string EventName { get; }
/// <summary>Whether the event is typically called at least once per second.</summary>
public bool IsPerformanceCritical { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="eventName">A human-readable name for the event.</param>
/// <param name="modRegistry">The mod registry with which to identify mods.</param>
/// <param name="performanceMonitor">Tracks performance metrics.</param>
/// <param name="isPerformanceCritical">Whether the event is typically called at least once per second.</param>
public ManagedEvent(string eventName, ModRegistry modRegistry, PerformanceMonitor performanceMonitor, bool isPerformanceCritical = false)
{
this.EventName = eventName;
this.ModRegistry = modRegistry;
this.PerformanceMonitor = performanceMonitor;
this.IsPerformanceCritical = isPerformanceCritical;
}
/// <summary>Get whether anything is listening to the event.</summary>
public bool HasListeners()
{
return this.EventHandlers.Count > 0;
}
/// <summary>Add an event handler.</summary>
/// <param name="handler">The event handler.</param>
/// <param name="mod">The mod which added the event handler.</param>
public void Add(EventHandler<TEventArgs> handler, IModMetadata mod)
{
EventPriority priority = handler.Method.GetCustomAttribute<EventPriorityAttribute>()?.Priority ?? EventPriority.Normal;
var managedHandler = new ManagedEventHandler<TEventArgs>(handler, this.RegistrationIndex++, priority, mod);
this.EventHandlers.Add(managedHandler);
this.HasCustomPriorities = this.HasCustomPriorities || managedHandler.HasCustomPriority();
if (this.HasCustomPriorities)
this.NeedsSort = true;
}
/// <summary>Remove an event handler.</summary>
/// <param name="handler">The event handler.</param>
public void Remove(EventHandler<TEventArgs> handler)
{
this.EventHandlers.RemoveAll(p => p.Handler == handler);
this.HasCustomPriorities = this.HasCustomPriorities && this.EventHandlers.Any(p => p.HasCustomPriority());
}
/// <summary>Raise the event and notify all handlers.</summary>
/// <param name="args">The event arguments to pass.</param>
public void Raise(TEventArgs args)
{
// sort event handlers by priority
// (This is done here to avoid repeatedly sorting when handlers are added/removed.)
if (this.NeedsSort)
{
this.NeedsSort = false;
this.EventHandlers.Sort();
}
// raise
if (this.EventHandlers.Count == 0)
return;
this.PerformanceMonitor.Track(this.EventName, () =>
{
foreach (ManagedEventHandler<TEventArgs> handler in this.EventHandlers)
{
try
{
this.PerformanceMonitor.Track(this.EventName, this.GetModNameForPerformanceCounters(handler), () => handler.Handler.Invoke(null, args));
}
catch (Exception ex)
{
this.LogError(handler, ex);
}
}
});
}
/// <summary>Raise the event and notify all handlers.</summary>
/// <param name="args">The event arguments to pass.</param>
/// <param name="match">A lambda which returns true if the event should be raised for the given mod.</param>
public void RaiseForMods(TEventArgs args, Func<IModMetadata, bool> match)
{
if (this.EventHandlers.Count == 0)
return;
foreach (ManagedEventHandler<TEventArgs> handler in this.EventHandlers)
{
if (match(handler.SourceMod))
{
try
{
handler.Handler.Invoke(null, args);
}
catch (Exception ex)
{
this.LogError(handler, ex);
}
}
}
}
/*********
** Private methods
*********/
/// <summary>Get the mod name for a given event handler to display in performance monitoring reports.</summary>
/// <param name="handler">The event handler.</param>
private string GetModNameForPerformanceCounters(ManagedEventHandler<TEventArgs> handler)
{
IModMetadata mod = handler.SourceMod;
return mod.HasManifest()
? mod.Manifest.UniqueID
: mod.DisplayName;
}
/// <summary>Log an exception from an event handler.</summary>
/// <param name="handler">The event handler instance.</param>
/// <param name="ex">The exception that was raised.</param>
protected void LogError(ManagedEventHandler<TEventArgs> handler, Exception ex)
{
handler.SourceMod.LogAsMod($"This mod failed in the {this.EventName} event. Technical details: \n{ex.GetLogSummary()}", LogLevel.Error);
}
}
}
|