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using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
/// <inheritdoc />
internal class ModEvents : IModEvents
{
/*********
** Accessors
*********/
/// <inheritdoc />
public IDisplayEvents Display { get; }
/// <inheritdoc />
public IGameLoopEvents GameLoop { get; }
/// <inheritdoc />
public IInputEvents Input { get; }
/// <inheritdoc />
public IMultiplayerEvents Multiplayer { get; }
/// <inheritdoc />
public IPlayerEvents Player { get; }
/// <inheritdoc />
public IWorldEvents World { get; }
/// <inheritdoc />
public ISpecializedEvents Specialized { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod which uses this instance.</param>
/// <param name="eventManager">The underlying event manager.</param>
public ModEvents(IModMetadata mod, EventManager eventManager)
{
this.Display = new ModDisplayEvents(mod, eventManager);
this.GameLoop = new ModGameLoopEvents(mod, eventManager);
this.Input = new ModInputEvents(mod, eventManager);
this.Multiplayer = new ModMultiplayerEvents(mod, eventManager);
this.Player = new ModPlayerEvents(mod, eventManager);
this.World = new ModWorldEvents(mod, eventManager);
this.Specialized = new ModSpecializedEvents(mod, eventManager);
}
}
}
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