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using System.Collections.Generic;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
namespace StardewModdingAPI.Framework
{
/// <summary>Metadata for a mod.</summary>
internal interface IModMetadata : IModInfo
{
/*********
** Accessors
*********/
/// <summary>The mod's display name.</summary>
string DisplayName { get; }
/// <summary>The mod's full directory path.</summary>
string DirectoryPath { get; }
/// <summary>The <see cref="DirectoryPath"/> relative to the game's Mods folder.</summary>
string RelativeDirectoryPath { get; }
/// <summary>Metadata about the mod from SMAPI's internal data (if any).</summary>
ModDataRecordVersionedFields DataRecord { get; }
/// <summary>The metadata resolution status.</summary>
ModMetadataStatus Status { get; }
/// <summary>Indicates non-error issues with the mod.</summary>
ModWarning Warnings { get; }
/// <summary>The reason the metadata is invalid, if any.</summary>
string Error { get; }
/// <summary>Whether the mod folder should be ignored. This is <c>true</c> if it was found within a folder whose name starts with a dot.</summary>
bool IsIgnored { get; }
/// <summary>The mod instance (if loaded and <see cref="IModInfo.IsContentPack"/> is false).</summary>
IMod Mod { get; }
/// <summary>The content pack instance (if loaded and <see cref="IModInfo.IsContentPack"/> is true).</summary>
IContentPack ContentPack { get; }
/// <summary>Writes messages to the console and log file as this mod.</summary>
IMonitor Monitor { get; }
/// <summary>The mod-provided API (if any).</summary>
object Api { get; }
/// <summary>The update-check metadata for this mod (if any).</summary>
ModEntryModel UpdateCheckData { get; }
/*********
** Public methods
*********/
/// <summary>Set the mod status.</summary>
/// <param name="status">The metadata resolution status.</param>
/// <param name="error">The reason the metadata is invalid, if any.</param>
/// <returns>Return the instance for chaining.</returns>
IModMetadata SetStatus(ModMetadataStatus status, string error = null);
/// <summary>Set a warning flag for the mod.</summary>
/// <param name="warning">The warning to set.</param>
IModMetadata SetWarning(ModWarning warning);
/// <summary>Set the mod instance.</summary>
/// <param name="mod">The mod instance to set.</param>
IModMetadata SetMod(IMod mod);
/// <summary>Set the mod instance.</summary>
/// <param name="contentPack">The contentPack instance to set.</param>
/// <param name="monitor">Writes messages to the console and log file.</param>
IModMetadata SetMod(IContentPack contentPack, IMonitor monitor);
/// <summary>Set the mod-provided API instance.</summary>
/// <param name="api">The mod-provided API.</param>
IModMetadata SetApi(object api);
/// <summary>Set the update-check metadata for this mod.</summary>
/// <param name="data">The update-check metadata.</param>
IModMetadata SetUpdateData(ModEntryModel data);
/// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
bool HasManifest();
/// <summary>Whether the mod has an ID (regardless of whether the ID is valid or the mod itself was loaded).</summary>
bool HasID();
/// <summary>Whether the mod has the given ID.</summary>
/// <param name="id">The mod ID to check.</param>
bool HasID(string id);
/// <summary>Get the defined update keys.</summary>
/// <param name="validOnly">Only return valid update keys.</param>
IEnumerable<UpdateKey> GetUpdateKeys(bool validOnly = true);
/// <summary>Whether the mod has at least one valid update key set.</summary>
bool HasValidUpdateKeys();
}
}
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