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using System;
namespace StardewModdingAPI.Framework.Logging
{
/// <summary>Manages console output interception.</summary>
internal class ConsoleInterceptionManager : IDisposable
{
/*********
** Properties
*********/
/// <summary>The intercepting console writer.</summary>
private readonly InterceptingTextWriter Output;
/*********
** Accessors
*********/
/// <summary>The event raised when a message is written to the console directly.</summary>
public event Action<string> OnMessageIntercepted;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public ConsoleInterceptionManager()
{
// redirect output through interceptor
this.Output = new InterceptingTextWriter(Console.Out);
this.Output.OnMessageIntercepted += line => this.OnMessageIntercepted?.Invoke(line);
Console.SetOut(this.Output);
}
/// <summary>Get an exclusive lock and write to the console output without interception.</summary>
/// <param name="action">The action to perform within the exclusive write block.</param>
public void ExclusiveWriteWithoutInterception(Action action)
{
lock (Console.Out)
{
try
{
this.Output.ShouldIntercept = false;
action();
}
finally
{
this.Output.ShouldIntercept = true;
}
}
}
/// <summary>Release all resources.</summary>
public void Dispose()
{
Console.SetOut(this.Output.Out);
this.Output.Dispose();
}
}
}
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