summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModHelpers/DataHelper.cs
blob: 6cde849c2fc7846df42fc6411c3fe9209159d13c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;

namespace StardewModdingAPI.Framework.ModHelpers
{
    /// <summary>Provides an API for reading and storing local mod data.</summary>
    internal class DataHelper : BaseHelper, IDataHelper
    {
        /*********
        ** Fields
        *********/
        /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
        private readonly JsonHelper JsonHelper;

        /// <summary>The absolute path to the mod folder.</summary>
        private readonly string ModFolderPath;


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="modID">The unique ID of the relevant mod.</param>
        /// <param name="modFolderPath">The absolute path to the mod folder.</param>
        /// <param name="jsonHelper">The absolute path to the mod folder.</param>
        public DataHelper(string modID, string modFolderPath, JsonHelper jsonHelper)
            : base(modID)
        {
            this.ModFolderPath = modFolderPath;
            this.JsonHelper = jsonHelper;
        }

        /****
        ** JSON file
        ****/
        /// <summary>Read data from a JSON file in the mod's folder.</summary>
        /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
        /// <param name="path">The file path relative to the mod folder.</param>
        /// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
        /// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
        public TModel ReadJsonFile<TModel>(string path) where TModel : class
        {
            if (!PathUtilities.IsSafeRelativePath(path))
                throw new InvalidOperationException($"You must call {nameof(IModHelper.Data)}.{nameof(this.ReadJsonFile)} with a relative path.");

            path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path));
            return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data)
                ? data
                : null;
        }

        /// <summary>Save data to a JSON file in the mod's folder.</summary>
        /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
        /// <param name="path">The file path relative to the mod folder.</param>
        /// <param name="data">The arbitrary data to save.</param>
        /// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
        public void WriteJsonFile<TModel>(string path, TModel data) where TModel : class
        {
            if (!PathUtilities.IsSafeRelativePath(path))
                throw new InvalidOperationException($"You must call {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteJsonFile)} with a relative path (without directory climbing).");

            path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path));
            this.JsonHelper.WriteJsonFile(path, data);
        }

        /****
        ** Save file
        ****/
        /// <summary>Read arbitrary data stored in the current save slot. This is only possible if a save has been loaded.</summary>
        /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
        /// <param name="key">The unique key identifying the data.</param>
        /// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns>
        /// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
        public TModel ReadSaveData<TModel>(string key) where TModel : class
        {
            if (Context.LoadStage == LoadStage.None)
                throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} when a save file isn't loaded.");
            if (!Game1.IsMasterGame)
                throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} because this isn't the main player. (Save files are stored on the main player's computer.)");


            string internalKey = this.GetSaveFileKey(key);
            foreach (IDictionary<string, string> dataField in this.GetDataFields(Context.LoadStage))
            {
                if (dataField.TryGetValue(internalKey, out string value))
                    return this.JsonHelper.Deserialize<TModel>(value);
            }
            return null;
        }

        /// <summary>Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day.</summary>
        /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
        /// <param name="key">The unique key identifying the data.</param>
        /// <param name="model">The arbitrary data to save.</param>
        /// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
        public void WriteSaveData<TModel>(string key, TModel model) where TModel : class
        {
            if (Context.LoadStage == LoadStage.None)
                throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteSaveData)} when a save file isn't loaded.");
            if (!Game1.IsMasterGame)
                throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteSaveData)} because this isn't the main player. (Save files are stored on the main player's computer.)");

            string internalKey = this.GetSaveFileKey(key);
            string data = model != null
                ? this.JsonHelper.Serialize(model, Formatting.None)
                : null;

            foreach (IDictionary<string, string> dataField in this.GetDataFields(Context.LoadStage))
            {
                if (data != null)
                    dataField[internalKey] = data;
                else
                    dataField.Remove(internalKey);
            }
        }

        /****
        ** Global app data
        ****/
        /// <summary>Read arbitrary data stored on the local computer, synchronised by GOG/Steam if applicable.</summary>
        /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
        /// <param name="key">The unique key identifying the data.</param>
        /// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns>
        public TModel ReadGlobalData<TModel>(string key) where TModel : class
        {
            string path = this.GetGlobalDataPath(key);
            return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data)
                ? data
                : null;
        }

        /// <summary>Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable.</summary>
        /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
        /// <param name="key">The unique key identifying the data.</param>
        /// <param name="data">The arbitrary data to save.</param>
        public void WriteGlobalData<TModel>(string key, TModel data) where TModel : class
        {
            string path = this.GetGlobalDataPath(key);
            if (data != null)
                this.JsonHelper.WriteJsonFile(path, data);
            else
                File.Delete(path);
        }


        /*********
        ** Public methods
        *********/
        /// <summary>Get the unique key for a save file data entry.</summary>
        /// <param name="key">The unique key identifying the data.</param>
        private string GetSaveFileKey(string key)
        {
            this.AssertSlug(key, nameof(key));
            return $"smapi/mod-data/{this.ModID}/{key}".ToLower();
        }

        /// <summary>Get the data fields to read/write for save data.</summary>
        /// <param name="stage">The current load stage.</param>
        private IEnumerable<IDictionary<string, string>> GetDataFields(LoadStage stage)
        {
            if (stage == LoadStage.None)
                yield break;

            yield return Game1.CustomData;
            if (SaveGame.loaded != null)
                yield return SaveGame.loaded.CustomData;
        }

        /// <summary>Get the absolute path for a global data file.</summary>
        /// <param name="key">The unique key identifying the data.</param>
        private string GetGlobalDataPath(string key)
        {
            this.AssertSlug(key, nameof(key));
            return Path.Combine(Constants.DataPath, ".smapi", "mod-data", this.ModID.ToLower(), $"{key}.json".ToLower());
        }

        /// <summary>Assert that a key contains only characters that are safe in all contexts.</summary>
        /// <param name="key">The key to check.</param>
        /// <param name="paramName">The argument name for any assertion error.</param>
        private void AssertSlug(string key, string paramName)
        {
            if (!PathUtilities.IsSlug(key))
                throw new ArgumentException("The data key is invalid (keys must only contain letters, numbers, underscores, periods, or hyphens).", paramName);
        }
    }
}