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using System.Collections.Generic;
using StardewModdingAPI.Framework.Networking;
using StardewValley;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <summary>Provides multiplayer utilities.</summary>
internal class MultiplayerHelper : BaseHelper, IMultiplayerHelper
{
/*********
** Fields
*********/
/// <summary>SMAPI's core multiplayer utility.</summary>
private readonly SMultiplayer Multiplayer;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="modID">The unique ID of the relevant mod.</param>
/// <param name="multiplayer">SMAPI's core multiplayer utility.</param>
public MultiplayerHelper(string modID, SMultiplayer multiplayer)
: base(modID)
{
this.Multiplayer = multiplayer;
}
/// <inheritdoc />
public long GetNewID()
{
return this.Multiplayer.getNewID();
}
/// <inheritdoc />
public IEnumerable<GameLocation> GetActiveLocations()
{
return this.Multiplayer.activeLocations();
}
/// <inheritdoc />
public IMultiplayerPeer GetConnectedPlayer(long id)
{
return this.Multiplayer.Peers.TryGetValue(id, out MultiplayerPeer peer)
? peer
: null;
}
/// <inheritdoc />
public IEnumerable<IMultiplayerPeer> GetConnectedPlayers()
{
return this.Multiplayer.Peers.Values;
}
/// <inheritdoc />
public void SendMessage<TMessage>(TMessage message, string messageType, string[] modIDs = null, long[] playerIDs = null)
{
this.Multiplayer.BroadcastModMessage(
message: message,
messageType: messageType,
fromModID: this.ModID,
toModIDs: modIDs,
toPlayerIDs: playerIDs
);
}
}
}
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