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using System.IO;
using Mono.Cecil;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Metadata about a parsed assembly definition.</summary>
internal class AssemblyParseResult
{
/*********
** Accessors
*********/
/// <summary>The original assembly file.</summary>
public readonly FileInfo File;
/// <summary>The assembly definition.</summary>
public readonly AssemblyDefinition Definition;
/// <summary>The result of the assembly load.</summary>
public AssemblyLoadStatus Status;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="file">The original assembly file.</param>
/// <param name="assembly">The assembly definition.</param>
/// <param name="status">The result of the assembly load.</param>
public AssemblyParseResult(FileInfo file, AssemblyDefinition assembly, AssemblyLoadStatus status)
{
this.File = file;
this.Definition = assembly;
this.Status = status;
}
}
}
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