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path: root/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs
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using Mono.Cecil;
using Mono.Cecil.Cil;

namespace StardewModdingAPI.Framework.ModLoading.Finders
{
    /// <summary>Finds incompatible CIL instructions that reference a given property.</summary>
    internal class PropertyFinder : IInstructionHandler
    {
        /*********
        ** Properties
        *********/
        /// <summary>The full type name for which to find references.</summary>
        private readonly string FullTypeName;

        /// <summary>The property name for which to find references.</summary>
        private readonly string PropertyName;

        /// <summary>The result to return for matching instructions.</summary>
        private readonly InstructionHandleResult Result;


        /*********
        ** Accessors
        *********/
        /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
        public string NounPhrase { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="fullTypeName">The full type name for which to find references.</param>
        /// <param name="propertyName">The property name for which to find references.</param>
        /// <param name="result">The result to return for matching instructions.</param>
        public PropertyFinder(string fullTypeName, string propertyName, InstructionHandleResult result)
        {
            this.FullTypeName = fullTypeName;
            this.PropertyName = propertyName;
            this.Result = result;
            this.NounPhrase = $"{fullTypeName}.{propertyName} property";
        }

        /// <summary>Perform the predefined logic for a method if applicable.</summary>
        /// <param name="module">The assembly module containing the instruction.</param>
        /// <param name="method">The method definition containing the instruction.</param>
        /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
        /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
        public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
        {
            return InstructionHandleResult.None;
        }

        /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
        /// <param name="module">The assembly module containing the instruction.</param>
        /// <param name="cil">The CIL processor.</param>
        /// <param name="instruction">The instruction to handle.</param>
        /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
        /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
        public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
        {
            return this.IsMatch(instruction)
                ? this.Result
                : InstructionHandleResult.None;
        }


        /*********
        ** Protected methods
        *********/
        /// <summary>Get whether a CIL instruction matches.</summary>
        /// <param name="instruction">The IL instruction.</param>
        protected bool IsMatch(Instruction instruction)
        {
            MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
            return
                methodRef != null
                && methodRef.DeclaringType.FullName == this.FullTypeName
                && (methodRef.Name == "get_" + this.PropertyName || methodRef.Name == "set_" + this.PropertyName);
        }
    }
}