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using Mono.Cecil;
using StardewModdingAPI.Framework.ModLoading.Framework;
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
/// <summary>Removes the 32-bit-only from loaded assemblies.</summary>
internal class ArchitectureAssemblyRewriter : BaseInstructionHandler
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public ArchitectureAssemblyRewriter()
: base(defaultPhrase: "32-bit architecture") { }
/// <inheritdoc />
public override bool Handle(ModuleDefinition module)
{
if (module.Attributes.HasFlag(ModuleAttributes.Required32Bit))
{
module.Attributes &= ~ModuleAttributes.Required32Bit;
this.MarkRewritten();
return true;
}
return false;
}
}
}
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