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path: root/src/SMAPI/Framework/Models/SConfig.cs
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using StardewModdingAPI.Internal.ConsoleWriting;

namespace StardewModdingAPI.Framework.Models
{
    /// <summary>The SMAPI configuration settings.</summary>
    internal class SConfig
    {
        /********
        ** Accessors
        ********/
        /// <summary>Whether to enable development features.</summary>
        public bool DeveloperMode { get; set; }

        /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
        public bool CheckForUpdates { get; set; }

        /// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
        public bool ParanoidWarnings { get; set; }

        /// <summary>Whether to show beta versions as valid updates.</summary>
        public bool UseBetaChannel { get; set; } = Constants.ApiVersion.IsPrerelease();

        /// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
        public string GitHubProjectName { get; set; }

        /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
        public string WebApiBaseUrl { get; set; }

        /// <summary>Whether SMAPI should log more information about the game context.</summary>
        public bool VerboseLogging { get; set; }

        /// <summary>Whether to generate a file in the mods folder with detailed metadata about the detected mods.</summary>
        public bool DumpMetadata { get; set; }

        /// <summary>The console color scheme to use.</summary>
        public MonitorColorScheme ColorScheme { get; set; }

        /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
        public string[] SuppressUpdateChecks { get; set; }
    }
}