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namespace StardewModdingAPI.Framework.PerformanceMonitoring
{
/// <summary>The context for an alert.</summary>
internal readonly struct AlertContext
{
/*********
** Accessors
*********/
/// <summary>The source which triggered the alert.</summary>
public string Source { get; }
/// <summary>The elapsed milliseconds.</summary>
public double Elapsed { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="source">The source which triggered the alert.</param>
/// <param name="elapsed">The elapsed milliseconds.</param>
public AlertContext(string source, double elapsed)
{
this.Source = source;
this.Elapsed = elapsed;
}
/// <summary>Get a human-readable text form of this instance.</summary>
public override string ToString()
{
return $"{this.Source}: {this.Elapsed:F2}ms";
}
}
}
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