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using System;
namespace StardewModdingAPI.Framework.PerformanceMonitoring
{
/// <summary>A peak invocation time.</summary>
internal readonly struct PeakEntry
{
/*********
** Accessors
*********/
/// <summary>The actual execution time in milliseconds.</summary>
public double ExecutionTimeMilliseconds { get; }
/// <summary>When the entry occurred.</summary>
public DateTime EventTime { get; }
/// <summary>The sources involved in exceeding the threshold.</summary>
public AlertContext[] Context { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="executionTimeMilliseconds">The actual execution time in milliseconds.</param>
/// <param name="eventTime">When the entry occurred.</param>
/// <param name="context">The sources involved in exceeding the threshold.</param>
public PeakEntry(double executionTimeMilliseconds, DateTime eventTime, AlertContext[] context)
{
this.ExecutionTimeMilliseconds = executionTimeMilliseconds;
this.EventTime = eventTime;
this.Context = context;
}
}
}
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