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using System;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Serialisation;
using StardewValley;
namespace StardewModdingAPI.Framework
{
/// <summary>The static state to use while <see cref="Game1"/> is initialising, which happens before the <see cref="SGame"/> constructor runs.</summary>
internal class SGameConstructorHack
{
/*********
** Accessors
*********/
/// <summary>Encapsulates monitoring and logging.</summary>
public IMonitor Monitor { get; }
/// <summary>Simplifies access to private game code.</summary>
public Reflector Reflection { get; }
/// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
public JsonHelper JsonHelper { get; }
/// <summary>A callback to invoke the first time *any* game content manager loads an asset.</summary>
public Action OnLoadingFirstAsset { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private game code.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="onLoadingFirstAsset">A callback to invoke the first time *any* game content manager loads an asset.</param>
public SGameConstructorHack(IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset)
{
this.Monitor = monitor;
this.Reflection = reflection;
this.JsonHelper = jsonHelper;
this.OnLoadingFirstAsset = onLoadingFirstAsset;
}
}
}
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