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using System;
using StardewValley;
namespace StardewModdingAPI.Framework
{
/// <summary>Invokes callbacks for mod hooks provided by the game.</summary>
internal class SModHooks : ModHooks
{
/*********
** Fields
*********/
/// <summary>A callback to invoke before <see cref="Game1.newDayAfterFade"/> runs.</summary>
private readonly Action BeforeNewDayAfterFade;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="beforeNewDayAfterFade">A callback to invoke before <see cref="Game1.newDayAfterFade"/> runs.</param>
public SModHooks(Action beforeNewDayAfterFade)
{
this.BeforeNewDayAfterFade = beforeNewDayAfterFade;
}
/// <summary>A hook invoked when <see cref="Game1.newDayAfterFade"/> is called.</summary>
/// <param name="action">The vanilla <see cref="Game1.newDayAfterFade"/> logic.</param>
public override void OnGame1_NewDayAfterFade(Action action)
{
this.BeforeNewDayAfterFade?.Invoke();
action();
}
}
}
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