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namespace StardewModdingAPI.Framework.Utilities
{
/// <summary>Counts down from a baseline value.</summary>
internal class Countdown
{
/*********
** Accessors
*********/
/// <summary>The initial value from which to count down.</summary>
public int Initial { get; }
/// <summary>The current value.</summary>
public int Current { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="initial">The initial value from which to count down.</param>
public Countdown(int initial)
{
this.Initial = initial;
this.Current = initial;
}
/// <summary>Reduce the current value by one.</summary>
/// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns>
public bool Decrement()
{
if (this.Current <= 0)
return false;
this.Current--;
return true;
}
/// <summary>Restart the countdown.</summary>
public void Reset()
{
this.Current = this.Initial;
}
}
}
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