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using System;
using System.Collections.Generic;
using System.Net;
using Newtonsoft.Json;
using StardewModdingAPI.Common.Models;
namespace StardewModdingAPI.Framework
{
/// <summary>Provides methods for interacting with the SMAPI web API.</summary>
internal class WebApiClient
{
/*********
** Properties
*********/
/// <summary>The base URL for the web API.</summary>
private readonly Uri BaseUrl;
/// <summary>The API version number.</summary>
private readonly ISemanticVersion Version;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="baseUrl">The base URL for the web API.</param>
/// <param name="version">The web API version.</param>
public WebApiClient(string baseUrl, ISemanticVersion version)
{
#if !SMAPI_FOR_WINDOWS
baseUrl = baseUrl.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/Mac
#endif
this.BaseUrl = new Uri(baseUrl);
this.Version = version;
}
/// <summary>Get the latest SMAPI version.</summary>
/// <param name="modKeys">The mod keys for which to fetch the latest version.</param>
public IDictionary<string, ModInfoModel> GetModInfo(params string[] modKeys)
{
return this.Post<ModSearchModel, Dictionary<string, ModInfoModel>>(
$"v{this.Version}/mods",
new ModSearchModel(modKeys)
);
}
/*********
** Private methods
*********/
/// <summary>Fetch the response from the backend API.</summary>
/// <typeparam name="TBody">The body content type.</typeparam>
/// <typeparam name="TResult">The expected response type.</typeparam>
/// <param name="url">The request URL, optionally excluding the base URL.</param>
/// <param name="content">The body content to post.</param>
private TResult Post<TBody, TResult>(string url, TBody content)
{
/***
** Note: avoid HttpClient for Mac compatibility.
***/
using (WebClient client = new WebClient())
{
Uri fullUrl = new Uri(this.BaseUrl, url);
string data = JsonConvert.SerializeObject(content);
client.Headers["Content-Type"] = "application/json";
client.Headers["User-Agent"] = $"SMAPI/{this.Version}";
string response = client.UploadString(fullUrl, data);
return JsonConvert.DeserializeObject<TResult>(response);
}
}
}
}
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