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using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI
{
/// <summary>Edits matching content assets.</summary>
[Obsolete($"Use {nameof(IMod.Helper)}.{nameof(IModHelper.Events)}.{nameof(IModEvents.Content)} instead. This interface will be removed in SMAPI 4.0.0.")]
public interface IAssetEditor
{
/*********
** Public methods
*********/
/// <summary>Get whether this instance can edit the given asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
bool CanEdit<T>(IAssetInfo asset);
/// <summary>Edit a matched asset.</summary>
/// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
void Edit<T>(IAssetData asset);
}
}
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