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#nullable disable
using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI
{
/// <summary>Provides the initial version for matching assets loaded by the game. SMAPI will raise an error if two mods try to load the same asset; in most cases you should use <see cref="IAssetEditor"/> instead.</summary>
[Obsolete($"Use {nameof(IMod.Helper)}.{nameof(IModHelper.Events)}.{nameof(IModEvents.Content)} instead. This interface will be removed in SMAPI 4.0.0.")]
public interface IAssetLoader
{
/*********
** Public methods
*********/
/// <summary>Get whether this instance can load the initial version of the given asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
bool CanLoad<T>(IAssetInfo asset);
/// <summary>Load a matched asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
T Load<T>(IAssetInfo asset);
}
}
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