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using System;
namespace StardewModdingAPI
{
/// <summary>Provides an API for reading and storing local mod data.</summary>
public interface IDataHelper
{
/*********
** Public methods
*********/
/****
** JSON file
****/
/// <summary>Read data from a JSON file in the mod's folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="path">The file path relative to the mod folder.</param>
/// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
TModel ReadJsonFile<TModel>(string path) where TModel : class;
/// <summary>Save data to a JSON file in the mod's folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="path">The file path relative to the mod folder.</param>
/// <param name="data">The arbitrary data to save.</param>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
void WriteJsonFile<TModel>(string path, TModel data) where TModel : class;
/****
** Save file
****/
/// <summary>Read arbitrary data stored in the current save slot. This is only possible if a save has been loaded.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
/// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
TModel ReadSaveData<TModel>(string key) where TModel : class;
/// <summary>Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
/// <param name="data">The arbitrary data to save.</param>
/// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
void WriteSaveData<TModel>(string key, TModel data) where TModel : class;
/****
** Global app data
****/
/// <summary>Read arbitrary data stored on the local computer, synchronised by GOG/Steam if applicable.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
/// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns>
TModel ReadGlobalData<TModel>(string key) where TModel : class;
/// <summary>Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
/// <param name="data">The arbitrary data to save.</param>
void WriteGlobalData<TModel>(string key, TModel data) where TModel : class;
}
}
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