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using StardewModdingAPI.Internal.ConsoleWriting;

namespace StardewModdingAPI
{
    /// <summary>The log severity levels.</summary>
    public enum LogLevel
    {
        /// <summary>Tracing info intended for developers.</summary>
        Trace = ConsoleLogLevel.Trace,

        /// <summary>Troubleshooting info that may be relevant to the player.</summary>
        Debug = ConsoleLogLevel.Debug,

        /// <summary>Info relevant to the player. This should be used judiciously.</summary>
        Info = ConsoleLogLevel.Info,

        /// <summary>An issue the player should be aware of. This should be used rarely.</summary>
        Warn = ConsoleLogLevel.Warn,

        /// <summary>A message indicating something went wrong.</summary>
        Error = ConsoleLogLevel.Error,

        /// <summary>Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue.</summary>
        Alert = ConsoleLogLevel.Alert
    }
}